HALLOWEEN UPDATE::: New Tower / Updgrade / New Trap MUST READ +PICTURES
The Halloween Update
THE NEW TOWER:
Witch Tower
dps: 8
hitpoints: 800
# of units summoned: 3 (every 5 seconds)
# of units possible on battlefield per tower: 12
description: it's a witch on a tower using her staff do to splash damage onto troops below, while summoning skeletons like all witches do
art: just an idea. I think it needs improvement
http://forum.supercell.net/webkit-fa...fc9d/imagejpeg
in-game description: this witch has finally claimed its position on this mystical tower to help defend the village
Range: 8 tiles
damage type: area splash/ single target
target: ground and air / ground
Cost: 2,500,000 gold
avaliability: first at town hall 9. Second at town hall 10
please leave feedback about this tower. Too op? Too up?
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Witch lvl 3
dps: 35
hitpoints:140
maxed summoned units: same as lvl 2
cost: 410
art: she holds double staffs now and her hair is black
upgrade cost: 100,000 de
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Sludge pit (dark elixer trap)
what it is: it's a black pit that when stepped on triggers enemies health to be drained in one battle. If triggered it will stay active the rest of the battle for any intruder who stepped on it. Will have to be re-armed after the defense
damage: 15% of that troops max health per second. Now you may be thinking wow that does ALOT of damage if a golem were to step on it, but also remember if if a goblin stepps on it, it does around 7 dps. Lol
size: 2x2 tile trap
trigger radius: 2 tiles
cost: 5,000 dark elixer (first at th 8, second at 10) (1 day)
re-arm cost: 100 de
LVL 2 SLUDGE PIT:
damage: 20%
re-arm cost: 130 de
upgrade cost: 7500 de (2 days)
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thanks for reading please comment I take all things into consideration!