This is my first idea in a long chain of them, but what I'm trying to do is balance spells with appropriate spells. Obviously, too much of this will severely unbalance the game, but with careful planning I think it can be done properly
Type: Trap
Size: 2x2
Visibility: Hidden until triggered
Effect: All enemy units in the trap's radius are slowed (see table below). This effects air and ground units.
Range: 2x2 (upgradable)
Damage: N/A
Preferred Enemy: Goblins (+10% slowness)
Cost: 10,000 to buy
Town hall level: One Web Pit obtained at level 6, Another obtained at level 8 and a final one obtained at level 10
Description: Sprays the area in webs, clinging to troops and slowing them down for a while
Upgrade table
| Trap Level |
Slow % |
Time(s) |
Radius |
Re-arm cost |
Cost to upgrade |
Town Hall level |
| 1 |
20 |
5 |
2x2 |
5,000 |
- |
6 |
| 2 |
25 |
7 |
2 |
7,500 |
20,000 |
7 |
| 3 |
30 |
9 |
2 |
10,000 |
50,000 |
7 |
| 4 |
35 |
13 |
2.5 |
12,500 |
100,000 |
8 |
| 5 |
40 |
15 |
2.5 |
15,000 |
500,000 |
9 |
| 6 |
50 |
18 |
3 |
20,000 |
1,000,000 |
10 |
Table updated 13:30 thanks to SkyMage1001. Thanks sky!
Please, if leaving feedback, be constructive. I DO NOT want "Oh... Its terrible" That does not help me!