new set of troops: spirit troops
I have a new idea for not just one troop but a whole new set of troops. To parallel the dark barracks I introduce the spirit barracks and spirit troops.
There are 4 new troops and These troops are inspired by the 4 forces. I invision angels similar to the healer but with flamming swords each of different colors. Although very similar in look and attributes, they all perform different special abilities to assist the attacker. There would only be one the user can train at a time. Their common use is to change the environment of the base they are attacking ( as if the spirits have intervened in fate). They fly and act fast to begin their influence over the defender. And with 600 hitpoints for every one of them they dont create an overwhelming advantage. Their powers would all have a time limit of 15 seconds per area fired upon, so send them out at the right time. When upgrading their levels, the only thing that increases is their sphere of influence and each individual spirit need not be upgraded. Just upgrading the barracks increases all their levels. lets get to each troop and what they do to assist the troops.
The first spirit is inspired by electromagnetism. This spirit fires an electric wave across the ground revealing and disarming all hidden traps except spring traps in its radius. And if it comes across a hidden tesla, it lets out a magnetic pulse rendering it useless as well.
The second Spirit is inspired by gravity. This spirit fires his purple flames underneath any defense weapon and suddenly that weapon is under intense pressure. Able to only fire at half the distance, all weapons would become more vulnerable to long range attacks and aerial attacks (as they cant shoot up). The air defenses would crumble because they are made of wood and air mines cannot lift off until the spell is lifted, but tesla towers and inferno towers are unaffected by this spirit. But the archer queen and barbarian king are greatly affected by this spirit in their movement speed.
The third is inspired by the weak nuclear force. Obviously we cant drop nukes but the radiation idea is a good way to play with it. The radiation only affects organic matter. So that means archer towers and wizard towers become unmanned as well as the clan castle becomes empty. These must still be destroyed by troops even though they are now useless. Since the king and queen are much larger than everyone else, the radiation does little to affect them aside from a decrease in attack power. 50 points sounds reasonable for 15 seconds.
The fourth troop is inspired by the strong nuclear force. Fusion? Yes fusion. So lets work with something that has high energy, the inferno tower. When this spirit is being targetted by the inferno tower it converts the heat into a healing splash directly beneath it as well as heal itself acting as a lightning rod. The inferno tower automatically losez its current target to try and devour this spirit.
Attributes: all troops have similar attributes.
Name of Troop. 1. Calypso. 2. Behemoth 3. Lumen. 4. Gabriel
Training Cost (in Elixir or DE) paid for per 1000 donations in a season or 1 million gold (spiritual metal)
Training Time 1 hr (or maybe 1 day because of their status and to limit how often they are used)
Housing Space. They have their own home so one at a time.
Damage per second. No damage is done by them. They just create environmental advantages
Hit Points 600
Movement Speed. 24
Attack range: lvl 1 6 x 6 tiles, lvl 2 8x8 tiles, lvl 3 10 x 10 tiles
Any suggestions to add on or maybe you have character ideas of your own like weather or geological forces.
Good idea, however........
I like the idea. However, instead of troops I would make them spells. Spells are temporary, so say an Electromagnetism spell would temporarily disrupt Hidden Teslas but not render them useless. It would also NOT reveal their location unless already revealed. This could work on max upgraded walls also.