I have seen a lot of players say the loot has been getting worse and worse, but hardly no one gives a solution to the problem. So I thought I would share my own loot system idea to make it easier to find resources. Nowadays I spend around 80k just to find a base with 150k, so I don't even win as much as it costed me to search for a base. I have even spent 120k just for a 200k, so I only won 80k from it :/
So here's my idea:
Say a TH9 (we will call him A) has 2,000,000 gold and 3,500,000 elixir, and gets attacked by another TH9 (B). So, since it's TH9 vs TH9, B can steal 20% of his loot, but if the player has more than 2,500,000 it would still be 20% of 2,500,000. So, since A has more than 2,500,000 elixir, we still count 20% of 2,500,000. Making it 625k from someone of your same TH level with more than 2,500,000.
So then B would be able to steal 400k gold and 500k elixir. Pretty good, huh?
But now let's say a TH8 (C) or lower attacks A. So instead of the 20% loot, C can steal 25% of A's loot (500k gold and 625k elixir). So it's still not that OP, but it's still easier to get loot.
And about the mines and pumps, B could only steal 25% from them, while C or lower Town Hall levels can steal 30%.
So, to round up:
TH attacks same TH lvl: 20% of loot
TH attacks higher TH lvl: 25% of loot
TH attacks lower TH lvl: 15% of loot
And Dark Elixir:
TH attacks same TH lvl: 10% of DE
TH attacks higher TH lvl: 15% of DE
TH attacks lower TH lvl: 5% of DE
With mines and pumps:
TH attacks same TH lvl: 25% of collectors
TH attacks higher TH lvl: 30% of collectors
TH attacks lower TH lvl: 15% of collectors
Tell me what you think, and if you would change anything. Thanks for reading, and please spread out the word so Supercell can improve the loot system. Have a nice day! :)

