New idea dealing with troops
Why not make a mixer of spells say a special building to where we could mix two spells creating one unique spell like say rage mixed with heal to create one super potion that while the troops are enraged they also heal by 50% of defenders attack for 5 sec.
While this is just an example, it would give you one extra rare spell the mixing of the two would cost half of the total used to create both spells roughly 20 k elixir or gold to balance the game play. this is just a basic outline. Will be open to opinions on how to tweak it a bit maybe create newly spells like elixir spell which you use gold to create and can cast it on the city to pull out 15% more elixir.
Also the same for a gold spell using elixir to create. combine these two to get 50% more of gold or elixir from a raid. BUT, seeming if these comes to mind only one can be crafted in a regular spell factory. The way the new one will work is you can select the same ones given as regular spell factory has but only chose two to combine this building to make it fair can be created on TH 5 or above. to give some fair play and will cost to build 200 k gold and goes up by 50 k each upgrade at level 5 can be upgraded with gold or elixir or both but with a 5% increase if using both.
Special cauldron idea part 2
Quote:
Originally Posted by
Brenn
Re-read the bolded part.
If no one wants this, please give me one valid reason why Supercell should add it.
well i have my clan that says this idea is good im suggesting ideas if supercell doesnt want to add it then fine. That will not cause me to stop. I cant speak for the millions of people, The phrase was to be used as an expression. what i meant was there will be some who do and who do not. As far as the combo spell i have had everyone like the idea of mixing two spells to create one unique.
I have it planned out to a point of how it would work but seems the original post is to long for people to take time and read. Sorry, maybe its my misuse of punctuation i cant help it i get ideas and i jot them down. so far im tweaking a double jump spell in which it creates the troops one extra jump even after the spell wares off, if survived unfortunately i don't have the resources to show. Another unique spell would be witch craft in which for a duration of 5 to 10 sec the opponents defense turns on each other. So maybe the troops defense thing can be canned from the three negative feedback. Again up to Super cell but this unique spell cauldron thing seems to be hitting it off from my prospective well based in my clan.
Anyone else find this to be a potential gain in the game or could it be a dud let me know