TOO MUCH LOOT!!! Can i get 6th builder?!?!
TH10, 3000 cups. Thats me.
Over the last 3 days going up through masters III and masters II i have looted over 15 mil and i have all my builders busy. Now i am sitting on an additional 6 mil of gold and goo (21 mil gold total if we are doing the math) and 115k DE...
Can i borrow a builder from yall?
And ppl whine about bad loot.....
Loot is maybe getting better??
I am also one of the players who have complained about the loot has dissapeared. It has been so difficult finding those great loots with the eternal next next next....
BUT i think that since yesterday around 6 CST it has become easier to find better loots. Early this week i didnt find any bases with +100K loot - yesterday I found more than 15.... We still have to next a lot - but not as often as previous weekend and monday/tuesday..
Hope that this keeps getting better and better every day..
BTW I am a TH10 LVL123
The loot gets better somehow
After the update i only able to farm max 200K loot combine, than after many many unsuccessful nexting, i just quit, but we know that that would not happen so everyday you would try nexting, again and again. Those days just maintaining a level of 800K+ gold and elixir just to able to survive, and carefully selecting the th to raid. If i have more than 800K I just dump it to the walls.
I just upgraded to th 8 from th 7, but I have a max th 7. So upg the 50 additional walls, in a way, is still a challange.
After the update, I am like one of those guys that can't find a decent loot and stop participating in clan wars.
I just got angry and dump the loot to the walls. My clansmate always advice the other way around though
Guess what, today out of some miracle, after my research center finished my lvl 3, dragon. I aim to upgrade my wizard to lvl 5, I push my self to store elixir. the one thing that everyone is searching very hard today. And being an early th 8 it will an easy raid for other th8 and above maybe below, but almost 90% of my walls has been upg to lvl 7, the purple one.
I am very selective of the base i raid, and true I only got between 60K to 180K base, and i got lucky start hitting 400K and 600K base, and after 6 hours (more and less) somehow I got the 2500K I need, and in 5 days I will be getting my lvl 5 Wiz
Yeah The loot is getting better today, but after that i suck at farming, nexting somehow resulting back to 60K to 180K base
Yeah, for to day I could say the loot has recovered somehow, but we will wait and see
PS: what if the problem with loot start by that program that should not be named, i see a friend use it and it work for him, i am tempted but should I?
i wonder if any supercell employe read this....
well since i can't find the old thread, i'll put it here.
altought loot is a little better, i have to agree with it, why not make elixir collectors lvl 12 BUT...can only collect IF is 25% full or more.
for the first time in my COC life, i have 2 builders Stoped more than 3 hours, and that's because dark elixir is still normal, and i'm updating my King
The real reason elixir is hard to find - not a good/bad loot discussion
Long time lurker on these boards and surprised no one has observed this fact.
If you look at your Gold Grab and Elixir Escapee achievements you will notice ( if it's a anything like mine or my clan's achievements) that GG is always higher. Why is this?
More people put value on gold beforehand. It's gameplay value lasted longer on each town hall level due to gold sinks. This causes a subconscious behavior to take place. Gold mines are ( in general ) prioritized by players for upgrades and elixir collectors do not receive as much attention when upgrade times are planned.
As such, when hunting for loot you come across a majority of bases with gold mines at higher levels than their elixir collectors. The good news? Recently when searching for raids I've seen many bases with level ten and eleven gold mines which are currently upgrading their level eight and nine elixir collectors. This shows a shift in resource value towards balancing the perceived value of elixir in relation to gold. This is why the walls for elixir update was in fact a great loot balancing move by supercell, regardless of naysayers. Personally I haven't upgraded one wall with elixir as of yet. At this point elixir is too valuable at th8 initial stages. It's due to town hall progression that this change balances resource valuation within the game's system.
In the past ( even with a slightly smaller elixir raiding total ) storages would become plump and purple at the end of a town hall progression. Army composition and elixir upgrades were now finished. Troop upgrades were expensive but were spaced out by days of waiting leaving time to fill storages again with little cost on elixir from troops. This allowed power armies, weird unique army composition and frequent clan wars to be an easy luxury to afford. Even with this many people still had full elixir. This is what caused people to not value elixir as much as gold and subsequently not upgrade elixir collectors. Gold was a resource always in demand but elixir became swamped by supply and little end town hall demand. Collectors and mines are ( by far ) the most influential aspect of resource availability within the game. Due to a low valuation, elixir influx has been suffering unnoticed to this point within the game structure.
Now with elixir valuation at a high level the supply shortcomings are becoming increasingly apparent. This has caused a reactionary response seen recently where elixir collectors have been upgrading. Transition is not always an easy path and this is the time elixir will be scarcer than previously.
While this behavior of not upgrading collectors is not a hard fast rule ( people like myself who max them all equally ) the general gaming population has under valued them for the most part which causes it's scarcity today.
What are solutions? Achievements rewarding gems for levels of collectors and mines would be a start. The other is to wait for supply to catch up to new demand ( which will eventually happen ). People are now making conscious efforts to upgrade collectors as well to be more in line with their residual gold production which will bring more resource balance in time.
TLDR - you have ADHD or I poorly express myself take your pick of the two ;)
Hey i found an inactive! Loot is fixed!
Come on...
Inactives are people abandoning their base at least temporarily...
If you think the presence of inactives points to a healthy game economy you couldn't be more wrong.
And, people that are complaining about loot are not complaining about GOLD! We are complaining about the enormous void of elixir poor bases which can and will affect your farming strategies and ability to play the game. Real armies cost a ton of elixir and need spells to raid those storages... Bases must have large elixir stores to even break even.
I am still waiting for an explanation from SC on how exactly they want us to raid eachother... Inactives are admittedly pushed back further into the queue right? Loot % means they want you to hit storages from the previous update correct? Yet, these changes take elixir out of the game from active peoples storages like never seen before! If advanced bases do not have 200-300k elixir in them they are not raidable by large armies unless you want to run out of elixir.
Please revert the elixir for walls completely, OR make only level 10 and 11 walls purchasable with elixir... That way elixir storages stay filled for the most part.