I have nexted through thousands of 'active' bases with absolutely bugger all on offer.
The claim it is just collector snipers that are struggling is utterly false.
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I have nexted through thousands of 'active' bases with absolutely bugger all on offer.
The claim it is just collector snipers that are struggling is utterly false.
Xizeta your repeating yourself like there's more than 2 people saying loot is good here.
Wait i've seen another person do the same trying to make 400 pages of you two.
Keep trying it's like your actually two person saying loot is good.
You got your point across that loot is good, let others say loot is good, oh wait theres not many more. ☺
Now quote me on this and say loot is good again, i'l be laughing so hard. Please do it again.
LOL
Where?
If spending 200 nexts to settle on 180 worth of loot is your idea of effort then please don't ever develop a game. It will go broke before it gets off the ground. :rolleyes:
Don't you have some defence logs to post?
You know the ones where you lose 100k plus EACH raid? ♥♥♥♥!
[QUOTE=Xizeta;3011700]only thing broke is that attitude of yours.
One in every crowd. Smh.
I have a well developed th10 base, not far from maxed and since the update the loot has been horrendous. I am in crystal 2 and prior to the update i was getting regular raids of 300k without much searching now I get the odd decent raids but i am mainly pressing next about 100 times (100k) to find a base with 120k. I use maxed balloonions to farm so i do not rely on dead bases for my loot and generally 3 star bases so there is a major shortage of loot in storages as this is where i get the majority of my loot from.
I have a simple solution to solve the loot crisis. If everybody puts there town hall outside so it can easily be sniped then everyone will be able to gain loot via the league bonus with zero (or very small if you have no heroes) expense and the defender will lose nothing. I am in crystal 2 so the bonus is 33k gold and elixir plus 100 DE if everyone had there town halls outside it would be easy to win 60 in an hour for example which would reap rewards of 1,980,000 gold and elixir and 6000 DE in one hour.
People will moan that this would make the trophy system pointless but they are pretty irrelevant anyway as when farming nobody cares about trophies, this would also enable lower town halls to go up leagues easier granting them better league bonus and gems for the achievements.
People will probably say this would take the fun out of the game but lets be serious at the moment it is not much fun pressing next 100 times for zero gains.
Please discuss.
Everyone putting their town hall on the outside is a horrible idea. It just means they will all have shields most of the time. One of the reasons loot is bad is because people that are farming and have a lot of loot in their storage will put their TH on the outside, get sniped and nobody can loot them for 12 hours. Most of my defense log is filled with minimal losses because people snipe my TH or kill my TH and collectors which also doesn't add up to much.
One of the better solutions would be to move a significant amount of loot into the TH so that people are forced to either protect their TH or lose loot in exchange for a shield. Add to that a big league bonus for 3 starring a base so that people with a significantly lower TH don't show in the higher leagues and the amount of next needed to find a good base will drop dramatically.
Meh, I've been playing since Dec 2012 and it has always been up and down depending on time of year, updates, game popularity etc. I can still get 1m an hour on a good day so seems to be ok. At my best 2m an hour but takes luck too. Can't make things too easy haha.
Not going to say its good, but treated me well today. Started day at 2750 and barched up to 2950, over 4 mil elix gained in the process.
But, thats for 28 wins, and clanmates in m2 been finding nothing interesting.
Good luck with the nexting to all, ive had my day in the sun.
Your "solution" would be the killing blow for this game. Whats the point of raiding if you cant hold on to your resources. It would require staying online for hours while you save up for upgrades, and evry last drop would be drained into walls.
Edit: You Are also wrong about the 12h shield. Hunters are the ones living behind shields just to stay online for hours and hours to avoid loosing stars. For a farmer they only last until we are ready for the next attack. 12h is just for the night and when you're busy living life outside the game. Which I'm looking really forward to with only a few upgrades left.
Hello any pro farmers on?
would any of you mind sharing any tips on how to make looting a little more enjoyable or to restore some enjoyment in the game? Many people are on the verge of quitting which is a shame considering the time and effort in building their base and all.
Sorry for reposting just think its better to see a more constructive discussion about loot situation and for everybody to share their experiences instead of straight out complaints?
Eg. If loot cant be found, try pushing as soing something else for a change? Would be more interesting to do something else?
Pro farmers stay at townhall 9.
Trophy push go to th10.
That's too bad if anyone is a premature th10, it warns you loot penalty before upgrading townhall.
Don't worry their level 1 inferno tower will protect their loot, even if it's a really little amount they can only make. ☺ NEXT
The concept of the game.
Loot lately for me has been better but not great. TH10 2430. It's usually very up and down I find
This is the first time I've been on the forum since the last update. I used to play CoC and check the forum every day. I still play the game every day, but some days I don't bother raiding because ever since the last update it has been annoying trying to find loot. Sure, I get excited when I find an inactive, but am I the only one who finds the fact that players get most of their loot from inactives to be a red flag of a broken game? I know inactive farming is in no way a new method for looting, but now it seems like that is the ONLY way to find loot (and I'm in C1). I mean shouldn't this game be played that you are rewarded more for destroying ACTIVE bases?? Just seems weird to me that we all get the best loot from inactives and not actives. The enjoyment should come from overcoming active bases. CW has that going for it, but other than that, loot seems messed up to me.
The last update greatly effected how much I play. Hope to see SC fix the loot system soon...
I had a few days off this past week and raided about 200 times during those days. As a nearly max th10 with billion gg months ago I know how to get loot out of a base. I made a mixed army of barch with 8 giants and 8 wallbreakers. Spells of 3 heals and 2 rages kept up for storages.
I did get about 20 million gold and 150,000 DE and started some major upgrades. However it took 3 days of playing 10-12 hours each day. My gold per hour was around 500k an hour most of the time. Oh yeah... I boosted my SF, heroes, and 1 barrack the entire time. I had some gems to burn, dont plan on buying anymore.
During that time I raided 95% the time I nexted until I found collectors 1/3 filled and took their resources. I was not looking for collectors. Semi actives were the only people hat had loot that I could get at. There were about 5 storage raids I was able to pull off during that time with takes over 200k in gold on maxed storage bases. Outside of that, any 100k plus recoverable gold bases were from collectors. Nexting was 10 minutes plus to find such a base on average. Luckily I was in master2 and the bonus paid for at least half of the nexting costs, but rarely all of it.
I had fun.... Talking to my clanmates comparing crappy loot stories.
I used to raid the opposite,.. Very few collector bases and mostly storages. Now the game so heavily relies on semi actives that we are struggling.
Getting 90% of my loot from semi actives and dead bases is not the future of this game. I dont think SC wants this, and yet this is where we are. You make a dumping ground for everyone's resources through lego walls and people will *gasp* use it.
I have posted a couple times ways to fix this. I really hope they address this soon.
I think we need to be more vocal, start fb groups saying how this company turned into the devil. Post in the forum and not this thread so it annoys moderators and generally gives the game a bad rep. Cause all they're doing is shuvving us in this thread with a ♥♥♥♥♥♥ed name that gives an impression there's no loot problem "the one and only loot is good or bad thread." It should be renamed to "the hundreds of users who think this game is going down the toilet because we neglect the games economy for short term revenue"
Put a cap on leagues based on TH levels. Low TH in high leagues is a waste of "next" when farming, unless ofcourse you want an easy cup. If a player wants to go up in leagues, upgrade the TH.
Then exclude bases in matchmaking with TH 2 levels and below in searching.
Loot still sucks as usual, people just dumping all they have into walls. Funny how the easiest resource for me to find now is DE. TH 10 in crystal 2 to 1.
you . . . a townhall7 .... told a townhall10 to go up in legues to find loot, i simply asked how you a know liar in the forums could be helpfull to this player?
could you post a pic of your townhall 10 account, and preferebly pics of these frequent good looting grabs?
i would belive she has a rushed townhall 10 and cant find ♥♥♥♥ for loot . .. . .
so i speculate she feals upset about the situation, so she started over and is not rushing, frustrated about the situation she feels the only way to deal with the wasted time and possibly $$$ spent on the failed townhall 10 is to troll on the forums about how great things are.
i am a maxed townhall 9 who is frustrated with raiding, so i like to poke at trools to deal with my situation.
Simply no loot no loot..!!
They sit around trying to figure out how to maximize profits. Making looting too easy makes people progress through game too fast and also reduces need to buy gems. Making loot too hard makes people give up and quit. They want the most profitable balance. The people on here using "greed" as an insult are clueless. Tell supercell ways they can make more profit and maybe they will listen. Tell them they are greedy and they will say: um, yeah, and?
Constructive posts only please everyone. That means giving your opinion while respecting others opinions and not getting personal. (A constructive post does not include the word "whiners")
I agree with you regarding this perceived loot deprivation that everybody seems to think that we are in. However, repeatedly saying that loot is fantastic over and over doesn't really prove your case.
In any case, if the loot is good for people like you and me, wouldn't it only get better if Supercell does take action and say buff collectors or improve league bonuses in order to enrich our fellow clashers? I'd think on that before you continue to propogate this idea that loot is perfectly fine.
Perhaps the loot system can still be improved.
AMEN BROTHER.
Everytime i farm 6 mil gold at least 10-15% is wasted due to nexting. May i ask why there has to be a nexting cost, isnt it already costly enough to spend so much time pressing 1 button, why is it necessary to cut our already low profit even more?
The nexting cost should DEFINITELY BE ABOLISHED. It has served no purpose when the game was released and it is even counter productive to farming now. NEXTING COSTS ARE A WASTE OF GOLD WHY IS IT EVEN THERE....
WHAT IS THE DAMN POINT!!!!!
The nexting cost or "penalty" is there to ensure that you don't keep looking for that super perfect raid without at least suffering some expense. Just imagine, without the nexting cost everybody would be looking for the perfect raid until they find it. Since everybody's doing it, eventually this itself puts a strain on the economy. Capitalism 101: If everybody's life is perfect then nobody's life is perfect. Indirectly, the nexting cost ensures that some people keep their loot and thus ensures more loot remains in the system.
1. Remove nexting entirely - just sucks loot out of the system for no sensible reason, we shouldnt even have to next in the first place.
2. After nexting for a set amount of time, additional nexts should give a small amount of resources, not as much as current nexting costs but still amounting to something so that players dont feel like they are completely wasting their time
3. Adding additional sources of loot to the game. For example, introducing some NPC bases similar to developer bases into matchmaking. These bases have stronger defences than normal but also containing much loot. Similar to the blackguard bases in boom beach in other words
4. Expanding the single player campaign and resetting the loot in the bases there every season, this should add to greater variety and depth.
5. Adding featured bases catering to all town hall levels or other sidequests (eg attacking bases with limits to your army) or minigames so that players can do something other than farming.
6. Increase loot bonuses and reduce troop training times at higher leagues
Still nexting . Who ever came up with elix wall upgrade needs woopen.
Why is everyone complaining about loot i found 400k in just under 5 hours
I understand where you are coming from but look, even with the current nexting costs arent the majority of the gamers in this thread still looking for that desired juicy collector raids? Players already spend enough time finding desirable bases to raid so that they can at least profit in something, they are already suffering enough. Why then is it justified to take away all their hard work through the nexting cost eating away at the profit? Shouldnt every gamer deserve the right to progress given hard work and perseverance?
You may argue that nexting has the benefit of forcing people to attack less than premium bases while also encouraging gamers to stockpile their resources thus maintaining a healthy economy. But think about it the economy was evidently better 1 year ago than it is today and yet the nexting costs still remains the same, clearly the nexting cost has not fulfilled its objective.
Furthermore consider the disadvantages of the nexting costs. Millions of gamers everyday are hitting the next button over and over again to find their desired loot. We are talking tens maybe hundreds of millions of gold disappearing from the system every day through the next costs.
Clearly, the nexting costs causes more harm than good at least in the current metagame
400k in under 5 hours is good loot? For your level maybe, try applying your pace of accumulating loot when upgrades costs are measured in the millions (you can check the wiki if you dont believe me). Think of how insane the grind would be. Then you would understand why loot is so poor for most rite now
I was being sarcastic (th10 btw)
I think you are using the nexting cost as a scapegoat for this particular loot depression. In reality, even if the nexting cost is reduced, you might still be clicking next 100+ times to find that loot. Thus, the nexting cost is still serving its purpose but another factor is depressing the loot. Now whether that's because of this last update or not, I'll still stand by the nexting cost and not suggest it be removed simply because it appears to be more heavily affecting your bottom-line.
Attachment 69633
Just found this at 2300 cups
While the nexting cost may not be the most significant factor causing the loot depression, i still believe that it is significant enough reason behind why players are annoyed by the current loot situation.
Think about it : you spend 20 minutes building your barch army and another 15+ minutes looking for a juicy raid. you eventually find a 250k/250k base but more than half your gold you should have gotten is wasted due to the nexting. You practically spend 30+ minutes getting the short end of the stick. Do you think that is fair?
You may argue that people should use stronger armies to raid storage bases to counter the nexting cost. But the increased training time and elixir cost still poses a problem. Besides storage raids are not as consistent as people think they are so this is not a much more efficient farming strategy as well.
Think about it, whether the nexting cost is present or not, players are still nexting countless times to find their raid. Either way when they do find their raid, loot from that base is gone and is unable to be taken by other players where everybody is competing for the same loot. The difference is that with the nexting cost, loot is not transferred from 1 player to another at 100% efficiency but disappearing into nothing. This has a knock effect of reducing the loot available for all players to raid, causing what is now known as bad loot.
For the nexting cost to benefit the economy, jt has to effectively convince players to attack less than premium bases while discouraging them to stop their raiding after stockpiling resources.
These benefits are no longer as relevant in the current economy while the disadvantages are greatly magnified because as you have said, other factors has resulted in a great decrease of loot.
While removing the nexting cost may not give a drastic or immediate improvement to the economy, it is still a solid first step in ensuring resources are efficiently retained in the system thus giving players a fairer chance and hence more enjoyment to get loot for progression
Loot is fine.
Th7, trophy range ~1100 (currently higher for DE)
Since the update of using elixir for wall upgrading, many bases become unattractive for raids. Need to spend longer time and more golds to find an attractive base, as economy pie has becomes smaller.
Suggest that elixir for wall upgrading can only be done if there is still balance of 4 million elixir in storages after any wall upgrading.
By this way, Supercell does not need to terminate the usage of elixir on walls, while the players will not have to waste elixir because of overflowing in elixir storages for some maxed bases except walls.
nice idea you have there perhaps there could be a minimum amount of resource players have to stockpile before being able to upgrade walls. This could be adjusted based on th level and the level of wall upgrades needed. Would certainly force many more players to log out with full storages. You are a smart guy
Let's imagine Supercell does instigate this free nexting policy and god forbid the loot does get better? What then? Do you still agree that free nexting will inevitably strain the economy because everybody infallibly finds those beautiful raids and thus expends them? If so, then you'll see that this isn't a solution to the problem at hand and will only breed future loot problems down the road.
By the way, I'll be willing to bet that you've found yourself settling for loot that you wouldn't normally raid but are still okay with because maybe you only have to use half your troops. Deep down that nexting cost encourages you to pull the trigger instead of wavering through another 100+ 30k/30k opportunities. This is how the nexting cost indirectly perserves loot. You analyze your opportunity cost and make a judgment given that cost. And if you haven't altered your strategy to improve your haul and do next incessantly to find your ideal raid then that's just poor decision making on your part.
Let's just agree to buff collectors at TH9 and TH10. That'll probably solve the loot problem anyway. On my TH8 account, the loot seems perfectly fine honestly. The only clashers who are truly struggling are TH9s+.
I am still happy getting enough loot to keep me happy, my walls slowly looking quite good for a TH 9.
If they do tweak the loot system, I will be happy, becuase I will be able to get my walls done well before my other upgrade.,
Farmed enough yesterday to do 5 Lava's and 2 Lego's.
Its not specifically, but when all you th7s dump both resources into walls, theres less for th8s to steal, and so on up the chain.
As previously stated by others, you have FAR less loot to save per upgrade. So, in short, i am more politely re-iterating what others have said, you have no idea of the issue. I am wasting finger movements and mobile data, telling you that you are doing the same, because you shouldnt attempt to comment on an issue that doesnt affect you.
Ultimately he is right though. Loot appears to be fine for TH8s and below. Thus, why should Supercell fix a problem that apparently only affects a small percentage of the clash community? In any case their business model is probably based on acquiring or keeping new clashers and not on placating the committed clashers who probably won't immediately quit if the looting gets bad (thus why you're complaining here instead of just immediately uninstalling the app).
There was no intention from my side to start trolling or w/e. I just don't have the issue 'down here.'
The only thing I do see happening, is that TH8's attack me for less and less loot. Usually I could have full storages (2mil each) and wait for a snipe. Now with 1,5 mil I get raided with DE troops for ~125k a resource (I am close to maxing my TH7 defenses).
But I think supercell should look into this anyway, because in the end it will affect the entire community. The best option is to extend the time for a base to become 'inactive' or increase league bonusses.
hello everyone,
as a TH10 (lvl 166) and an nearly maxed out th10 I farmed about 1,3 bil gold and 800 mil elix in the last 13 weeks with boosting my baracks and only using BAM oder BARCH. Yes its very boring... but its the only way to max out a base without spending that much gems :rolleyes:
But in the last 5-6 weeks loot is very hard to get. Now I'm at 2700 trophies cause of the league bonus.
There is no more fun at this point to search for some base (dont need to be inactive) a couple of hours day by day.
SC needs to do something. Maybe temporary deacativate nexting cost temporary until they found a way to fix it.:D
Looking forward to hearing from SC "soon". :eek:
I'm a TH10 that is almost maxed and I haven't been farming lately because of how bad the loot is, I end up wasting more gold on searching most of the time than I get from farming. I'm holding more than 4 mill of each resource right now and just by the attacks on my base I can tell that people are getting really desperate for loot. Even though most people only get to 1 storage at best they actually take the chance because 1 storage is 100k of loot which is better than anything the search gives.
If th8 are getting good loot, then why aren't th9's getting the fat th8s who have all this loot? if th8s are good, that means th9s are good and that means th10s are good getting their loot.
I'm a th8 and I run into the "endless" 30k bases as well. What you have to consider is that a th7 only holds 2 million loot. They have to be near maxed (1.5M) in order to be a nice base for a th8 and there have to be a considerable amount of these so that the th8 is a good base for a th9 to raid.
When I can only scrounge up 100k per base and that even takes a bit of searching and subtract the troop costs for elixir, I tend to have far less resources on hand to be taken and the problem snowballs uphill.
I think there's some sort of weird elitism that is blinding people to the reality of the situation.
Edit: Let me emphasize, if there is a problem that "starts" with th9s, it actually starts with their prey, and that would be th8s.
I think this is the place where the problem is. I am a TH7 and TH8's didn't bother me much before (maxed walls scared them off I guess). However, currently I am actually getting raided for 100/125k of each resource by TH8's. Before, if they even would come, they wanted at least 175k/200k, so yeah things have changed.
ps. A th7 can have 4 mill maxed storage, but I won't do that until I go to TH8.
The reason of Coc economy is broken
It is just because too many Poortards are abusing Thirdparty program to Stay ONLINE!
Doesn't Goes Off and Keeps Barching everytime. This Game supposed to be play more casually. Think wisely
get a life don't waste your time kiddos. Nexting 100-200 times and barching for snipe TH/LOOT is not cool.
My Suggestion to fix this issue is Kick out players Continously stay online for over 2hours. Extended Personal Break time
and allow to login back after 30mins. This will generally fix the loot crisis. My personal opinion and experienced playing
over a year. :)
Feel Free to visit my Clan Domo¥Dachi (House of Epic Farmers)
The current abysmal situation with loot is pretty obvious. This is not any typical post update loot dryness. SC have painstakingly built a lot of goodwill with this community and their players. This goodwill is now being fast eroded and loyal gamers are leaving on a daily basis. Personally, I'm inches away from walking away from this game. In the end it's just a game, meant to be fun and it's not fun anymore.
I will not go into the causes or the solutions, that is the job of Supercell. I want to know if SC realize how bad the situation is. I would also like to hear from SC what they are thinking about this issue (are they even acknowledging it).
I agree the nexting cost should be reduced and/or the nexting cost should go somewhere, probably to the person who was nexted. I don't agree nexting is one of the major causes of the claimed loot problem. The loot problem is the cause of the nexting, not the other way around. If no loot problem, not so much nexting. Supercell controls the amount of inactive bases in play. That is a huge factor. Even if you aren't looting them yourself, others are, and you are looting them. Also there have been some expensive upgrades without upgrading collectors.
I don't have time for nexting. How do you think I'm going to read 450 pages of comments?
If SuperCell is really doing something, then why don't stick a closed post on the general page? I'm sure that like I'm not reading all the 450 pages, many people are. Should everyone read all those pages? Do you really think it can happen? Uhm...
Farming usually in my case was to sniff for bases with 300k of Elix or more. To find a base with 200k atm is already a super rare find and happens once in 2 days. So in the end to do some farming at all i gain gold and no elix. Means that bases with 100k + are amazingly desireable. Considering the investment to take on bases like this this:
12 to 14 Giants
rest barbs and archers
1 to 2 healing spells to keep the stamina
both heroes
mathematically i gain elix every 2 days and just keep bouncing around 1 mill Elix.
What´s happening and for sure not only with me is that DE and Gold is increasing and reinvested in stronger defenses. This causes my opponents to attack with stronger and more costly armys and spells to get the small loot I offer. As everybody with 100k + is a valuable target and many others invest the gained loot immediately in walls or defenses to NOT be a target. Result is that in the trophy range between 1900 and 2200 where I am mostly bases are between 30 and 60k .....which doesn´t make any sense at all 2 go for. On top of that nexting costs. League Bonus won´t compensate.
To do something at all raiding for gold and just keeping the ammount of elix stable to buy next army and spells is getting painfull as everybody is building stronger walls and better defenses. Upgrading everything with Elixier / Troops / army camps / spells / lab and more is impossible .
Resumee : it´s a vicious circle. Defenses getting better, walls stronger but Troop upgrades stay behind .... so defending , shield farming, will be the ultimate sense of this game ?
I still do like this game but I´m exactly doing what i described before ...investing in walls and defenses .... elix upgrades are basically impossible.
As compensation I installed Samurai Siege and Kingdom Clash ...to have some fun with attacking.
The problem with this game is that the economy was built on inactive bases, once you remove them the economy collapses. Collectively we cannot produce enough resource ourselves to build up our towns. If we raid from another active player they have to raid from another active player to get the resource they lost from our raid it becomes a vicious circle.
To fix the problem the focus of raiding should be the raiding bonus and no the loot being stolen. So I would propose the following to fix the loot issue:
1. Increase all the loot bonuses by 100%. If you 2 star your opponent you get double the loot bonus, three star and you get triple the loot bonus (this will entice larger armies to go for 2 or 3 stars)
2. The nexting money accumulates in a special bucket of the person being nexted, whoever 1 stars the person gets the bonus (this will make skipped towns with low loot even more attractive).
3. Allow elixir to be used for level 9 and greater walls anything below 9 can easily farmed using gold.
I am an almost maxed th10 in c1.
For the first time since last update... i'm starting to find some loot (200k elixir... rest i don't care just like previously mentionned, gold and de just come by if i can manage to be even or profit in elixir) untile saurday (not sunday tho) i founded a few inactive (or deserter?) and managed to find a few storage raid Worth of profiting a net 40-60k in elix (not that great but a positive ratio)
I'm wondering if it is because of the loot coming back... due to deserter (people that claimed to quit) or that SC did get rid of player using a 3rd party to help them with the game...
if the last option is the case, go to way SC, nice job.. as i think getting rid of the C h ea ter is the way we finally find some base to raid... otherwise... loot is too inconcsistant to be sure right now...
If it could stay that way for a while that would be ok with me... and just hope another update doesn't screw all the things up again.
I'm looking foward for further info from SC part.
Thx!
(by the way i'm sitting in Gold II as a th9 right now and as mentionned, it seemed ok for me)
To you it did not make sense. To me and I reckon a lot others it did. As a Th8 I wasted millions of elixir because I had no need it for it. They now give that extra elixir a purpose.
The Beauty of the game, we are all allowed our opinions.
I was a Th9 when the update came out. I welcome the elixir to the walls upgrade. Up-to now I would wasted 142 mill elixir I have put into my walls.
Thanks SC.
It sounds to me like you're saying that your're keeping your builders and lab busy at TH8? So....um....doesn't that mean looting is fine for you? Sure you aren't storing up massive amounts of loots after you got upgrades going just so TH9s can prey on you. That's just inefficient and idiotic.
And people dare to say loot isn't good ;)
No, really Supercell.
It has been 9 months of "monitoring loot", "looking into it" and "keeping a close eye on it"
You can't keep using those excuses instead of actually doing something.
For me it's pretty obvious SC is happy with the way things are now so why keep lying to us?
If the economy is meant to stay the way it is (ie. terrible for a majority of your most loyal players) at least have the decency to say it in all honesty so we can delete the app and move on.
drop trophies and start picking on lower levels. thats what i do, loot is better
trophies are terrible. the more you have the less loot you get
Loot is fine. Those empty periods happen. Deal with it. Life isn't perfect, dude.
unfortunately, the whole sticky proves it's not sensible at all.
The better solution in the bigger picture should be to associate destruction of TH (stars) to loot taken, for example, the available loot you raided during a raid would only given to you in full if you also destroy the TH. Otherwise, it's half. Or around that, you can tinker with the numbers and details. What about it SC staffs? are you guys listening? i hope all those dollars havent plugged your brain ventricles yet.
Not saying this is a sollution or a fix, but it would at least keep the gold in the economy.
The next cost could be put in the Townhall or the ClanCastle on the base you next.
Did have a shock when i visited you this morning though, on over 80 attacks for the season, i thought i was on a mission with my 29 yesterday.
People arent seeming to understand the difference in time and effort expended, if you are willing to lower expectations and hammer out the raids, you can still make loads of loot. But for the more time restricted or casual players amongst you, it is gonna suck.
Awful advice in my opinion, DE is much easier to come by at TH 10 so I will never understand why people stay for the heroes, when it comes to walls it can be argued that you'll max out quicker by finishing them at TH 9, it's crazy boring though and you're missing out on a lot of the things the game has to offer.
If you've farmed all your walls so far you'll have no problem keeping all your builders busy at TH 10.
Keeping them all busy is boring. Always keep on free for doing walls or heroes.
And since loot is absolutely horrible at TH10 I have no intention whatsoever of going to TH10.
SC can add as many new tricks as they want (AFAIC even a 3rd IT), I won't go to TH10 before they fix the loot issue (which they won't)
Nobody wants you to change your opinion .... I see that for u nothing changed since the Wall/elix upgrade .... fine with that and good for u. So you mean all the others in this threat are either unpacient/unskilled / unlucky or simply not trying hard enough?
Enlighten us with your observation .....
The loot problem, whatever the cause, is evident, and more importantly, acknowledged.
It's true you're entitled to your own opinion. But if you gonna repeatedly say that your walls is proof that "there's a lot of elixir out there", which is not true, especially after the acknowledgement of the elix/loot problem itself, it only means that either you're trolling, or you won't admit the association fallacy you're having. you're only making things more difficult for other people.