Yup, sounds like a 🏆 army to me.
Not to deny you your fun, if thats the army you want to build and wreck people, go for it. But, its never going to turn a profit, wouldnt months ago when loot wasnt so bad.
If you are raiding for 🏆s or fun, build what you want, but if youre trying to get upgrades fast you need something more cost effective.
Its unreasonable to expect to make a profit on a 400k army. You cant 3* a th10 (99% of the time), so pretty unlikely to get to all 4 storages, holding 400k for a break even.
All of you "the game is supposed to challenging" people
The 'challenge' is in the game play itself. Nobody is complaining that defenses are OP, and it's impossible to win. That said, nobody is bored with the game because it's too easy...
This game SHOULD create a challenge the higher you progress, as you face tougher and tougher bases. THAT is the challenge.
But instead, the game has become a challenge (more of a struggle) to simply get enough loot to SURVIVE. by survive, I mean to be able to acquire enough loot to build strong enough attacks for your level, and obtain enough resources to continue your progression in the game.
In the game's current state, this ideal scenario is so far out of balance that it has spawned well over 6000 posts, and close to 650 pages of threads in the forums.
Supercell has managed to destroy the 'challenge' for higher level players, and turned it into a struggle. Most people enjoy a good challenge. But nobody wants to struggle and look back and see how little they progressed for expending so much effort.
As such, a lot of ppl are leaving the game now. People are starting to leave my clan, and many others are not nearly as active lately.
Such a a shame that SC ignores this and is too stubborn to admit that they messed up, and go fix what they broke (namely the lix for walls update, and the awful 10% loot system).
I will never sink another dime into an SC product given their handling of this situation. Unless they miraculously change course, admit they messed up, and put in a magical fix in the VERY near future.