Found a dead base in M3 yesterday.... with loot...
Yes you heard me... a dead, xbow with no ammo, inferno all black, mine/collector full, base!
First time in weeks
i emptied my army on it!!! :o:o:o:o
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Found a dead base in M3 yesterday.... with loot...
Yes you heard me... a dead, xbow with no ammo, inferno all black, mine/collector full, base!
First time in weeks
i emptied my army on it!!! :o:o:o:o
Oh and i should mention, a clannie who is beside me in trophy level is just telling me how he is not using his full army any more so he can stay in M3 and have some troops for his next attack...
He is literally going from raid to raid on elixir...
Thats kinda sad.
Loot problems? Easy fix for SC: Make TH hold 25% of loot. So everyone have to put TH inside. No insta shields anymore. I'm ready for a challenge. Are you?
I'm not for making more inactives available. Boooriinnggg...
Think about this...
You have 2m gold / lix in storages.
You want to log off
You have some skull / lego walls left to upgrade.
You upgrade them, better keep the loot in your base than be stolen, right?
You log off with only 500k - 1m resource in storages...
The next attacker that comes upon your base skips because they are not interested in raiding a strong TH9 for 50k of each.
Question, when players can sink resource like this (And it is good that they can) does it really matter where your TH is?
The issue is the economy. It does not work. Having active players raid active players (who just logged off) all of whom have the ability to sink resource into walls / upgrades is flawed.
TH inside / worth 25% of available loot does not address this.
Solutions :
Provide much greater access to abandoned bases (those off line for 12hrs+)
Provide greater loot bonuses to supplement poor loot in player bases
Provide additional ways to generate loot - single player - quests - more involved war (ie build an empire and get regular income from conquered foes, etc).
More collectors are not the answer. We need to be challenged to generate the loot as opposed to just passively collecting it...but right now I would say I am 95% bored and 5% challenged. ie I can crack open the bases but I am typically too bored to play. I'd much rather it be harder to break into a base / get loot but see much more consistent rewards to keep me wanting to "try". The game has devolved into pressing next for the majority of your play time - its just rubbish...
No It sounds as the worst idea ever and it would just kill the game really quick for all farmers.
If you want to ride people with their townhall inside, just climb to a higher pokalrange.
Imagine each shield costing you at least 100k every time you log off when you try to save up for expensive upgrades, probably much more. All farmers must then stay online for long periods and/or would most likely dump all avaliable resources in walls etc.
When you think about it farmers are the ones exposing their base most of the time. At the same time they usualy have more on storrage as the outside TH makes it worth taking the chance. Its actually up to you If you go for the storrages or just snipe the Townhall and look for collectors. While hunters run out of resources after a while and ride shields as long as they can. Why do you think they run out of resources to upgrade buildings?
This idea does not generate new loot into the system which is what we need. So what if you raid my TH for even 100% of my loot since I am only offering 25k loot, lol. You see.
now if they add a defensive bonus to win on defense, then we have no loot revenue created.
I'm bored with coc. There is no loot. I have spent 2 years playing clash but it is no longer fun. Raiding takes too long now and feels pointless since I rarely make up the loot i spend on my army or by pressing next.
DO I quit playing? I really don't want to but again, I am bored. I have raided once since Sunday and it is Thursday. I am so bored and quite frankly, angry.