Originally Posted by
iceageg
. . .Collectors are by far the largest source of new resources. Always creating wealth out of virtual nothingness (much easier than a real life economy). The problem with collectors is their progression in the game. At TH7 you have 6 lvl11 collectors good for 18,000/hr. This has proven since the beginning of the game (along with inactive low level players) to drive the economy up to that TH7 mark. However, there is no increase in production again until TH10 when you simply get one additional collector making you capable of 21,000/hr. So as the cost and quantity of buildings to upgrade increases at TH8, TH9 and TH10 the entire economy is still growing at TH7 rates. Using the upgrade cost of archer towers as an example we have the following example:
With TH7 producing 18,000/hr and an upgrade cost of 720,000 to upgrade an archer tower, as we progress we get:
TH8 = 0% production increase, 1111% upgrade cost increase (4,000,000 upgrade per tower and an additional archer tower for another 4,000,000)
TH9 = 0% production increase, 1806% upgrade cost increase over TH7 (4,500,000 upgrade per tower and an additional archer tower for 4,000,000 + 4,500,000)
TH10 = 17% production increase over TH7 (one more lvl11 collector), 7013% upgrade cost increase over TH7(14,000,000 upgrade per tower and an additional archer tower for 8,500,000). . .