Don't give them crazy ideas lol, it's bad enough already.
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Loot likes life. Some days goods, some really bad.
All that does in next until a base with their selected amount of loot shows up. There is no way to circumvent the nexting system and place a higher priority on inactives. Bots are just the trendy bugaboo these days. They do not affect the overall loot.[/QUOTE]
Yes ! you are true ! it cost a lot sometime (gold only)....
But they can easily, without get bored, find the famous dead villages we spoke about.
Even if it cost around 200/300K gold, the Bot find it !
And for helix and dark, it's perfect, not for gold, that's true.
The generalization of this kind of software kill the game because it concentrate resources on several players
who use this kind of bot (do i have to jailbreak my IOS machine too?).
That's all !
This thread has run its course. No-one is listening. There is no dialogue with anyone who can address the loot issue, and it has become a smoke screen for Supercell to avoid their cutomer complaints. The spoilers are having fun winding up the rest of us.
Perhaps the game has been taken in a direction by its user base that conflicts with Supercell's business model. Farming may have become over sophisticated to the detriment of gemming which is the revenue earner. The demographic may have become skewed away from the kid's game that Supercell's marketing addresses. A community of older, wiser and less impulsive players might conflict with the young, high attrition rate but allowance spending youngsters that might offer a better income for the developers.
The petty changes to league and war bonuses do nothing to balance, for example, the impact of E for walls or the developing 4th mortar defence improvements. These recent changes are diametrically opposed to resolving the loot issues raised in this thread.
I continue to play the game because of its social side, clan wars and the investment I have already made. I doubt Supercell would give a toss if I, and thousands like me, left the game. Their focus is on the millions who provide them with revenue and who stick to the original playing format of the game. I doubt any input made here will make one jot of difference to Supercell's thinking or future development plans, as the latest updates demonstrate.
It is good to get it off my chest though. Perhaps that is the purpose of this thread.
+1.
About time SuperCell came back to us with some more info of what they feel the problem is and how they plan to work in a fix.
SupercellSteve even acknowledged numerous times that their communication left a lot to be desired, yet here we are another week after those posts and still no wiser to what they feel the problem is or even when/if they can fix it.
Very poor.
I welcome the increase of loot bonus for leagues and clanwars, but unfortunately this does not fix the issue at all.
I'm still nexting 100's of times trying to find a base with more than 100K in order to attack.
RIP clash of clans "September 15th, 2014"
https://www.youtube.com/watch?v=wVyggTKDcOE
(its the worst song i know too express my feeling but SC deserve only the worst song; so ok)