Originally Posted by
Goobers
What is SC's reasoning for not giving some form of multiplier on the league bonus for a 2-star or a 3-star? Especially if the multiplier had its own scaled down system, similar to that of the loot penalty, for hitting lower TH levels? Or have they not written that off as an idea?
This is a completely arbitrary example, but I am a TH9 farming (if you can call it that) at Crystal 2 right now. New league bonus is 50k/50k/200. Let's say they place a 1.3x multplier for simply hitting 50% and the TH, but a 2.0x multiplier for completely wiping it out. You bring in a heavier army expecting that, regardless of what dismal amount of loot these active players have left after dumping it into walls, you are going for a 100k/100k/400 bonus. Place a 25% penalty on the multiplier for hitting a TH below you, and a 50% penalty on the multiplier for hitting two TH's below you. If you combine that with other posters' input about treating the TH as a 5th storage for elixir/gold (and maybe even have 10% of your lootable DE from it), you'll see less TH snipes up at higher leagues and a gradual decrease in THs who "don't belong" up in those leagues, which should help in curbing any gaming of the system this would put into place. Would it not?
It would also reduce the gold and mental drain of constantly Nexting, b/c you are now looking for bases that you can level, and not just ones with stacked storages.
SuperCell clearly wants to shift this game in the direction that caters more towards active players and not farming the occasional inactive base that are collector gold mines, so wouldn't this have that effect? Active players, especially up at TH9/10 are knowledgeable enough to do resource dumps before they log off, unless they're saving up for some expensive upgrade. You can't force them to hold onto loot when they log off (especially now after this elixir for walls update), but you can cater to farmers so that there is still incentive to hit these bases regardless, and using more than just the standard BArch/BAM army composition.
I don't know, maybe there's a glaring hole in this logic that I'm not seeing, but it seems as though these commentors' ideas are miles ahead of what SuperCell has been implementing with their changes so far.