Not at the moment. No decisions have been made.
There is this:
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Hi Steve,
Thanks you so much for your com.
I was starting thinking you will want all Th10 leave the game....
I can imagine how it's hard to find good(s) and long term solution(s), but you have to do it soon.
A lot of "big" players start to be really upset by nexting and/or not finding loot.
Have a nice (work) day.
Good post, I totally agree with you. It has been 10 months in my opinion that the game has steadily got harder to progress in because of the game's terrible economics. This GAME is more like a second job if you want to progress at TH10 level. There are multiple ideas posted on this forum that would fix the game's economics quickly and make everyone happy and more likely to start buying gems again.
- Increase production level of mines/collectors by either more levels or faster resource generation.
- increase league bonus to make cup hunting worth while.
- Give defensive loot bonus or percentage reduction of loot lost when your town wins a defense.
- Reward increasing collector/mine levels.
- Increase war bonus.
- Have a permanent 1 gem boost on collectors/mines.
SC just DO SOMETHING rather than think and discuss it. I guess your focus is on getting new players in who might buy gems. But if you do not keep your current customers happy, word of mouth will prevent new customers joining. Your choice.
Good discussion of suggestions is going here:
http://forum.supercell.net/showthrea...-suggestion-is
We're considering most options at this point. Only additional collectors have been ruled out. In addition, anything that could be "easily exploitable," such as a defense bonus or earning your nexting cost, is highly unlikely to be considered.
Besides that, we're considering a wide variety of changes that will improve balance in the game.
Even Governments do a u-turn on silly decisions they make...so undo the elixir for walls bunny-up. Elixir for attack only, gold for defence only......made sense. Perhaps we should have a single resource "Golixir", a muddy brown substance to use for anything.......and the colour would match Scell's thinking on this...
I think today I'll restart playing :D
Thank you, keep the game amazing and playable, loot MUST cover at least troop costs, otherwise it's not worth playing! (uh, and repay the "nexting" too... but troop cost is more important imho!)
Sorry Steve (terrible job you have now with so many dissatisfied players) but...
i cant swallow this... several paragraphs of nothing after 9/10 months of waiting?
You've seen the thread about suggestions and i agree, pushing inactives into the queue is a terrible idea and goes against the clashing way of taking on other active players but you guys need to make it worth-while to attack a proper base. (Call it making trophies more valuable with the correct incentives.)
i will however say thanks for admitting there is a lack of communication from Supercell's side.
This will only lead you guys down the wrong path - Any forumer who gives any information and sounds at least like he can string a sentence together, will be believed - you guys need to get in there first and put something in the announcements.
this will stop the tidal wave of ♥♥♥♥ comments. As SuperSteve you can surely edit this post with some sort of update?
(Hell, you can even put a post up where only logged in members can see it - if youre afraid of scaring off the new people.) :)
Perhaps you should get involved in this thread - http://forum.supercell.net/showthrea...-suggestion-is (at least get the team reading it and dismissing things.)
Awesome game, great respect to its creators but dont let it be ruined by misinformation and anger. :)
EDIT: seen your reply to the last part of my post already :) thanks
Steve, we think SC are removing inactive bases because we SEE FAR FEWER of them since December's upgrade. It might be just coincidence but players will believe what they witness. In other words, inactive bases are as common as rocking horse droppings or hen's teeth.