Loots been good so far today, I have found several good 200/200 raids at gold III as town hall 7.
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Loots been good so far today, I have found several good 200/200 raids at gold III as town hall 7.
I have looked harder and cannot find any answers to the loot problem "around here" or,anywhere else. Waiting to see what changes, IF ANY, can be made is not very reassuring! No knee jerk reactions....crikey what timescale are you working on in planet Scell? What was elixir for walls other than an ill thought out and a wrong decision for the long term future of Clash..... I stick by my earlier post.
Thats all we wanted was some feedback steve thank you! To others out there trophy pushers aren't the only ones who spend money on this game i have 827mil gold grab and buy gems! And loot was way better today 3mil gold in 2 hour boost, th10 best in a long time!
Steve.....platitudes won't wash anymore. If the posts were being carefully monitored, then you would be aware that this problem has become steadily worse since January 2014. Maybe SC should spend a bit less time banking the money and a bit more time trying to fix the game. "Looking into it" for close to a year smacks of gross incompetence, or has the decision been made to follow the Nokia model?
I wouldn't overestimate the amount of patience people have for a phone app that has become boring. It is, of course, prudent to not introduce any sweeping changes without due consideration, but I hope a short-term solution has not been ruled out. The week long collector boosts for one gem were an effective method for temporarily increasing the amount of raid-able loot without upsetting the balance of the system.
Really? That seems to be exactly what you did in that update that changed everything. You introduced not one, but two, major changes that would impact directly upon the Elixir economy in the game when you reduced the chance of finding an inactive base and also allowed elixir to be put into walls.
That suggests either incompetancy or greed then for making those changes........
I think once you guys realised the problem, you should have done some kind of u-turn with regards to either elixir in walls or inactive bases, until you came up with a proper solution that worked for the game rather than let it get to the point it has right now.
Overall it has been a very dissapointing performance from SuperCell, in my opinion, and will certainly make me think hard before injecting more of my hard earned money into any of your games in the future.
We haven't made any changes to the matchmaking queue in regards to inactives. Any assertion that we have likely comes from rumors or deliberate misinformation from your fellow Clashers. In addition, elixir for walls was not a small, or off-hand decision, and was made, once again, in the interest of the long-term future of Clash.
I can see why you might assume greed or incompetency on our part. Our lack of communication is probably a big part of this. I can assure you that neither greed nor incompetency is part of our culture or development.