You're lucky, on android I spent money 15 days ago and can't get a cent back.
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That's a pretty big leap. Most complaints I have seen have noted that loot is systematically worse since the update making the game less fun. Some may jave unrealistic goals for where they want their base to end up but many are casual gamers that are angry with the change in status quo.
I think what irks people is that supercell dramatically changed the rules on them. It messed with their expectations on what the game should be with regards to loot, expectations that they developed from past experience playing the game.
It has done this before of course, such as when they changed loot caps and percentages. But the economy has never taken so long to bounce back
Not quitting, but...
I do spend almost all of my time playing different games on my device now. Games that offer more than just pressing the same button for tens of minutes.
Alright so atm im a max th9 in the grind doing my lvl 9 walls, i farm probably 3 or more hours a day and take a lot of loot out the system. But i cant give anything back as i never have more than 1 mil gold and elixir so no th10s raid me for loot. Before the update i used to leave my elixer out in front of my exposed town hall so at least then i was giving back to the economy. But i was thinking, are there now too many farmers like me taking loot and giving nothing back, is this the reason loot is so bad at the moment? Let me know what you think. By the way im farming in masters 3 taking dark elixer of the th10s.
No, people like you have existed since the game began (nothing wrong with that). This game largely depends on inactives and noobs for loot. It's most likely SuperSell's fault as they seem to have become more money than player centric. They've purposely made the loot worse, encouraging noobs to gem and screwing higher levels over.
I cringe to say this as a farmer, who keeps TH outside for free shields, but the loot problem began with the option to empty either gold or elixir into walls. Normally after an update, gameplay spikes which creates a huge demand for loot, shocking the supply (simple supply & demand), then it recovers in a couple of weeks. The economy has not recovered. Now why do you think the economy has not yet recovered as normal since the wall upgrade update :confused::confused::confused:
This feature allows players to keep one resource amount high and the other nill. This strain on the game economy is then compounded when players that are actually saving for upgrades are riding shields from town hall sniping (I'm guilty of that:rolleyes:). It's a viscious cycle creating a huge demand with unavailable supply on all levels. While I personally love the wall upgrade feature, it has created a more complex issue with loot. There is only one real solution as I see it... All other attempts to inject loot into the economy (collector boost, league bonus, inactive bases, etc.) will not solve the root problem.
The real long term solution is:
Force players to protect TH in whatever creative way you can think of. This modification would result in an effect of less people riding out shields handed to them on platter. To do this, it may include making the TH carry a significant amount of loot, which would be an incentive to not give it up freely.
OR
Fundamentally modify how shields are awarded (in relation to town halls).
Winning battles is good for the overall economy. The league loot bonus is 100% addition to the economy, courtesy of SC.
Every time someone wins a battle -- whether using 2 archers to snipe or a full GoWiPe to get 100% -- the economy is bolstered by league loot bonus.
More battles won = more league bonus = better overall economy.