Poll please. Quote if you agree.
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Poll please. Quote if you agree.
You need people to quit or not log in for a while or you would never be able to grow. If you need to do full raids each time you will NEVER get the loot you need to upgrade. Gems will be the only way. Having balance is the correct state of being. And right now there is no raiding to be had except those that are near untouchable without maxed troops and spells. Supercell has done great things and offers a completely free game that rewards hard work and determination. However, currently things are far out of balance and it looks like pay to play until things get fixed.
Decent day for me, th10 c2. Been finding 150k of each and seeing a lot more storage raids then in recent days
Im finding exceptional loot in M1 farming at 3100 trophies...Im using BaMiHo with the following army...24 Balloons, 45 Minions, and 1 Hound. Also using 2 Freeze and 3 Rage spells.
Not the most cost effective army from an elixir perspective, but I am getting 500k+ gold and 4k+ dark elixir per raid with only a few skips.
don't you guys think it's stupid that unless people starting to quit in masses you won't find loots. the loots are coming back because people are quitting. I hope you guys know that.
Until supercell redesign the entire game mechanism, collector raid is the only solution for the dry up issue.
People are not stupid. Most of the players will try to keep their stock low in order to make their town less attractive to attacker~That's how it was and it will be, if the core design remain unchanged.
When SC removed too much inactive player from matching pool, the issue we currently facing will surely pop up. Because those collectors from active player get collected frequently, and resources in the storage get spent. The amount of resources available for loot will be depleted as the production rate of these collectors were nowhere near enough to support such activity at all.
That's what I'm thinking as well. More people that just about had enough of the bad loot decided to move onto another game or something else to spend their time on. However, as loot gets better, they'll come back one by one, and then create a cycle = Some days good loot and some days bad loot.
This issue has been going on for too long. I have heard from lots of TH 10's on the forums that they couldn't make much profit from raiding because they had to next over 100 times to find a decent base, and then make a small profit, if any. I have come to TH 10 to face the same problem, and everyone will face it. This needs to be changed, lower the costs, it's getting way too hard to make a profit.