I'm glad we have a member of sc on this thread now. Too bad it took 350 pages:rolleyes:
I think adding collector levels and more one gem boosts is a good idea.
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I'm glad we have a member of sc on this thread now. Too bad it took 350 pages:rolleyes:
I think adding collector levels and more one gem boosts is a good idea.
I really appreciated supercell' s coc game. because I really like coc, I will buy gems and upgrade troops. Thanks for supercell.
I am not arguing that there isn't a loot problem because there definitely is. However, the loot problem had been an issue well before the latest update. Prior to the last update people complained just as much as they are now about elixir, only that there was nothing to spend it on. I don't care as much about that change. The biggest issue is very well known and SC continues to do nothing about it. At the higher levels it would take weeks to create enough resources to do one update from your collectors. Yet they want the active members of the game to steal from each other and effectively slow the process of the game down. It is actually quite brilliant if you stop to think about it. What is the best way to profit? To play the game for a longer period of time. i.e. more gems boosting, more gems used to finish an upgrade so that you can use the loot you have to start another one before you are raided, the frustration of slow progress so you gem something just to have it.
Therefore, SC is basically saying that they know we are hooked to this game and they are exploiting that. I would love to stop playing this game and have actually tried to slow down recently. That is not happening because i am hooked. There is no reason for actives to beat up on each other in general game play anymore. The launch of clan wars gave that platform. When i want to build an army and demolish a base that is where i do it. When i am farming i want to use a cheap army and take easy loot to build my base so that i don't get demolished in clan wars. SC please take care of your loyal and long time players and release all the loot back into the game.
Two days ago I found sleepers upon sleepers, almost like they took knowledge of the loot problem and put them on the market. Now loot is garbage again. I'm a th10
Anyone know a loot hotspot for th9's?
Good for you then.
I have a maxed TH9 (just doing a few dark troop upgrades and walls) and I find the excessive nexting to find profitable bases to attack very boring. I suppose I could do barch attacks, but I'm mainly a casual player and don't find that very entertaining.
Being a casual player, I also boosted barracks when I had a little more time to play, usually at nights.
Since I enjoyed being able to do more attacks in those periods and since the folks at SuperCell have to earn money to keep the lights on and eat, I think that was mutually beneficial.
Since the update, I find boosting pretty much pointless (boost to do next?), so both me and SuperCell lost something. I lost some fun and SuperCell lost my gem purchases.
Here's what they think of it:
http://forum.supercell.net/showthrea...rum-guidelines
Currently Ruled Out:
Here are some amazing ideas that have been ruled out by the dev time for the time being. Posting these ideas will result in your thread being removed without notice!
...
Battle Related:
*Ability to filter matchmaking by resources or trophies available
*Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
*Bonus/award if attacker skips your village – partial payment to you on match fee
*On Offensive Battle Summary include resource cost of troops/spells used
*Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
*Ability to transfer a revenge to a clan member or public hitlist
*Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
*Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
*Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
*Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
*Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts