But apparently thats not enough, as they have to shoot for at least 15% earning growth and 20% ROE demanded by the management....
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Once long ago, when wall breakers went after wall spikes and your armies died if their camps were destroy and the waterfall existed - this too was the way things were (no penalty)
But people complained, constantly being trampled by higher TH levels. Loot for those on the top of the pile was great, while new/weaker players were constantly ground to dust.
Be careful what you wish for
(I am a Th10, very advanced. Would be great for me, just saying)
I'm getting to the point where I'm stopping raiding because I'm loosing more loot then I'm gaining. I've only made around 300k gold today and I've been attacking as soon as m troops are done... That's saying something
Decreasing the loot penalty is a horrible idea. They just need to add a super OP level 12 Gold Mine and Elixer Collector. Then you can farm yourself
The issue is nexting, not loot. Loot can always be found, but it takes too long and is too expensive to keep nexting for it. So the solution is to make more bases worthy of being raided (otherwise everyone skips them). How could this be done?
Everyone knows the loot problem..
My solution is very good for me and gives more time to other hobbies, reading etc...
I don't attack anymore at all.
There is no point nexting 100 times (for me 100k gold), building army costs at least 100k elixir.
I just empty my collectors every morning and evening and thats it.
No need to use gems anymore even for barrack boost.
Either that, or give everyone the ability that fluffy bunnies already have (to make things fair), which is the ability to set loot parameters and max number of nexts and have an auto-next feature. This wouldn't solve the problem of low overall resources in the game, but it would solve the unnecessarily tedious next-button pressing problem.
To do this you'd have to ultimately decrease shield times or change how shields are given. Like no TH shields or inactives get reduced shields or something that gets normally shielded bases unshielded. Though most of these solutions will just cause more problems (like no TH shields will anger farmers and inactives getting reduced shields will result in dry collector raids)Quote:
Originally Posted by Pete42247