Originally Posted by
devin68fitch
This idea is quite original and i do like it a lot. However, i dont like the upgrades. Instead of upgrades allowing different types of traps to be x-rayed/broken, you could just increase the radius which would be more benificial imo. I would prefer the traps to be destroyed because what good is it to know the inevitable? Let's say i have an army of hogs and i place the spell and i now know where the big bombs are and the bombs are placed just right so that they will harm my hogs no matter what. Great! I know that there is a big bomb there now but i have no way of avoiding it and now i wish i had brought along a heal spell instead of this lame x ray thing. Another thing, what if there are no traps? Well that is a huge waste of a spell slot now isnt it? It should destroy the traps so now i can say, thanks a lot to the genius inventor of this amazing spell that saved the lives of my hogs! Each upgrade could improve the radius by .5 of a tile and the spell should have a radius (at level 1) of about 2. Another upgrading sugestion is at lvl 1, allow it to only x-Ray and at level 2 allow it to trigger the traps. One more upgrading strategy is have the spell set to 3 for its radius, maybe 2.5, and at level 1 the spell trigers 1 trap, level 2 it trigers 2 traps, and so on. I personally like the radius upgrades the best. So basically delete the x ray and just set the spell to "destroy". Its like trying to shoot a gun with the saftey on, its pointless unless its set to kill mode.