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Mega bomb idea
Hi all
Apologies if this idea has been sggested before. I did look but couldn't find it anywhere.
I had a thought that would add a little strategic interest to defending: What about a timer or fuse length choice for mega bombs?
At the moment they appear and explode some thing like 2 seconds later. If you could set it to 2 seconds, 5 seconds, 10 seconds - or even every second between 2 and 20 - whatever - then bases could be designed with areas that lead troops to the mb, then appear, allow more troops to get there and BOOM! They may add a bit more thought to their use perhaps?
I'd be interested to hear thoughts on this, good or bad.
Cheers
Rick the Great - Clan Britannica
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Usually, players drops off a troop to test for traps. If the troop triggers that trap, the trap will just blow up and kill that troop in a selected amount of seconds. Or that if the player sees the bomb appear, they will stop sending troops until the bomb detonates. This idea is interesting, but may be unnecessary.
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Hi there, welcome to the forums! Enjoy your time here.
This is quite an original idea. However, there is one key flaw that comes with it. It makes attacking a VERY inconsistent experience. For example, let's say I want to hog a base and I see a giant bomb get triggered. I don't know whether it is safe to follow up right away (to send my hogs before the explosion) or wait for the explosion. Inconsistent raiding in this manner could potentially deter a lot of people (as attacking is what makes the game fun IMO) because it just becomes to random.
You could fix this by having a visual cue on the trap, so that the attacker can know what to expect.
Even so, it might make attacking slightly boring because I want to wait 20 seconds for a giant bomb to be triggered, which wastes a LOT of my time. I need to wait for it because my troops might spend too much time at the location of the bomb, making it hard to get past and destroying too many of my infantry. Although the same could be said about CC troops, the main difference is that I can kill CC troops with damage.
Is there any particular reason why this would apply only to giant bombs? You could do the same for other traps as well.
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Hi
Thx for your responses. It was just a thought I had. No reason it couldn't apply to any traps, I just thought the mega bombs could have a variable fuse on them, seemed like something that could actually happen in real life (cos that's really important ;-) ) Making it harder for attackers is kind of my point, but it wouldn't necessarily because if I set the bomb with a long fuse all the troops could have moved away from it and it could be useless, or it could get more troops near it and be really effective. That's why I said about strategy for defenders, it makes you think. It is supposed to be a strategy game afterall, and I see so many complaints about the game lacking strategy.
Also, on reflection, 20 seconds might be too long, but hopefully you see what I'm getting at.
Just a thought.
Thanks
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Bump.
Any further thoughts?
Thanks
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Bumping your own thread is against forum rules.
That said, your idea is
1. original
and
2. interesting
I can see this brings a new challenge to attacks and since you don't change anything else to the damage it can't be overpowered, just more challenging. I like it. Maybe instead of detonating time the timer should be on becoming visible or both.
Thanks for posting.