Thanks dude :D I try to balance troops as well as I can before posting them :)
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Wow! This is definitely a very creative and original idea. The idea of having 2 other knives hitting the next two closest structures is very interesting. A lvl 1 Rogue's knives has the same attack stats as three lvl 5 Archers, it'd be crazy how much damage a lvl 6 Rogue could do haha. But yeah, I'd love to see SC incorporate this into the game.
I really like the idea and what everyone has said but when you said that level 1 & 2 could be wiped out by giant bombs and after they level up to 3 and higher they dont die from giant bombs i think if they are going to be wiped out from giants bombs at level 1&2 you should lower the housing space to 2 or 3 maybe? So that way they are like a beefed up archer and could still be expendable like an archer but without taking up so much space like a giant would. Just a thought but i really love the idea and good luck to you and your troop😄.
Thanks for the support dude :D although the damage overall for each level is comparable to wizards of the same level, the first two levels have slightly more damage than a wizard of the same level. at level 3 the total damage is equal to a level 3 wizard, and at levels 4, 5, and 6 wizards do more damage.
Hey dude, thanks for the comments and ideas although I'm pretty sure lowering the housing space would make this particular troop quite overpowered, it has roughly the same destructive abilities as a wizard but with enough health to survive the big bombs. Wizards take up 4 spots so it makes the most sense to have these take up 5.
Thanks for the comments guys! If you have anything to add i'd love to hear it! anything helps :o
Great idea. Just like the valkyre but with the ability to attack air troops. Would be great for offensive and defensive +1
its a really nice troop, i would be willing to use this in my raids, it might even stand as a replacement for my wizards (just maybe)
I really like this idea and would certainly love to see it incorporated in the game. However, I think it is more of a balancing act between all the currently available troops' statistical structure and the rogue that needs to be executed more fairly. For example: A population space requirement of maybe 15 should be imposed, as just one witch already takes up 12 spaces. This more versatile unit would be better off matching it's superior statistics by having harsher requirements (in terms of cost and space) than matching the population space requirement of a mere giant. Furthermore, I agree with comments above regarding the sharpening of stats to ensure there is no overpowering of a certain troop over any other as it would simply be a repeat of CoC's history of clan wars swept with nothing else but full hog raids.
Thanks :D glad you like my idea :o
Thanks for the support dude :D I'm not sure about a complete wizard replacement but I bet half and half would be a great combo :cool:
Glad you like it :) although I think the housing space is fine. I agree, it is a more versatile troop. However, damage-wise when maxed they do 30 less than maxed wizards which take up only 4 spaces and health-wise have less than hogs which take up 5. the statistics alone for this troop place it between hogs and wizards for housing space so I decided to go with the larger of the two in order to keep it from being too overpowered. thanks for the well thought out comment and tell me if you have any more thoughts! I'll take what you said into consideration :)
Thanks, I greatly appreciate your support:cool:
Man all these comments are great to hear. I'm surprised I haven't had any negative feedback so far but i guess that just means I did well with this one :D Thanks for all your comments guys! Keep em coming! I'd love to hear anything you have to offer;)