-1 this would be pretty difficult to implant ingame
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-1 this would be pretty difficult to implant ingame
I think this is a pretty good idea but motars can only go so far with in your own village, but like I've seen before, a catapult would be a better substitute would it not? A function where I doesnt help defend but more of a attack building with in your village. But because (either motar or catapult) can't be hit, I think it shooting a ball that does splash damage after a 40sec cool down or so? Because 3-4 shots at most would be far right? Though this would make lightning spell basically useless.
Anyways good job for the idea
How does it make any sense... It is just another lightning spell... A fully upgraded mortar does 75 damage per shot. So if it fires 5 shots on a spot it will do 375 damage... Same as a lightning spell... If it is cooling down it can't defend so thats a waste.... With its splash radius all it can do is destroy 1 building and if the building is surrounded by walls on all 4 sides so some damage to the walls as well. So a th9 now has 4 lightning spells and 3 mortars, therefore can destroy 2 to 3 defence buildings when attacking.... Leaving him open to a ground assault as he doesn't have any mortars to defend and the other guy will take out his 2 or 3 defences with his spells and so on.
so what's the point of the new mortars?
To explain everything to you:
- Mortar shots will come from the base and not via another troop. Therefore, it is not dropped on the battlefield
- Mortar shots will be reduced once it reaches lvl5-6 to give way to the power.
- Mortar will still defend after each use; cooldown only applies to offense, defending the base will not be affected
- Equal damage on all buildings; 75 damage on all affected buildings instead on ground zero
- Damage on offense battles is 2x-3x higher on defense battles
So it's just a modified lightning spell?