Increase loot bonus based on performance
I've given this alot of thought and think I have a solution to not only fix the loot problem but also the trophy rating unbalance as well. I propose SC increase the loot bonus significantly in each league based on how well your attack goes. For those that just snipe a TH for a win, I would like to see little to no loot bonus awarded for one star. Two stars should see, however, a significant increase for this is difficult to do. And finally, 3 stars should see a large amount of loot awarded.
I realize that at first this will seem unbalanced because of the wide variety of bases in each league, but I am confident as time passes and more attacks are made that this will weed out the weaker bases who are in higher leagues who got there by hitting next until they found a free TH to snipe. Also, the little to no bonus for only getting one star will prevent these lower level players from reaping large loot rewards simply for destroying a TH. I also think this will have most everyone opting to redesign their live bases much like their war bases in order to maintain a high trophy count and large loot bonus. Thoughts?