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New Giants AI!
I sometimes like attacking with a large number of giants accompanied by a healer to eradicate the defenses. But sometimes, 80% of the giants attack one defense while the other 20% attack another defense, and the 20% just get killed. Also, sometimes a large group of giants attack different walls, making it much slower to break through walls with giants. Please, supercell, improve the giants AI and have them attack as a group.
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I very much agree with this, countless times I have had a group of roughly 8 giants attacking 3 different walls to try and break through. Most of the time many will get picked off by cannons and archer towers.
That said, I have also experienced groups of small archers which attack around 5 or 6 different walls which is ridiculous.
Instead of creating many dark elixir troops which are rarely used in such a short space of time, I think supercell should take some time to sort out the AI of the troops which have been around since the game launched. It would help.
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Well the troops always go to the building nearest to them as individuals and not as a group so this will always happen, I don't think much can be done about this.
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Yeah the AI really needs to improve, troops trying to break 3 different walls, ridiculous. Maybe they did that though so walls could resist better? So they couldn't be destroyed as easily?. Anyway, good idea, completely agree with it, and the healer should heal the big pack, not a random stupid giant which goes on a solo!