Title says it all.
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Title says it all.
Yep. Any th9 without full skulls looks like an idiot
If your defenses at maxed go on to TH9. with the addition of elixir walls, you'll be able to get them upgraded I'm sure. LoL
Definitely! Get them done at th8 when they're easiest :) I did most at mine at th9 are regretted it later down the road
"looks" are about their only value in clan wars.
drags don't care
hogs don't care
balloonion doesn't care
wall breakers really don't care. Maybe once a month someone doesn't break through because you have skulls not purples, maybe. Oh, then giants smack through in 3 more seconds anyway.
Beyond the looks and status factor, they are utterly irrelevant in clan wars. Probably minimal value in raids. Heck they may hurt in clan wars because the calculation may rate your base "much stronger" if it has all skulls.
1/2 skulls, 1/2 purple crystal. don't think my 50 million gold into skulls has helped at all.
If you plan on playing the game for a lot longer, then yes, upgrade the walls to Lvl 8. But, don't let the "purists" sway you from upgrading to a TH9 just because you haven't finished upgrading every single wall. I totally get having things maxed out, but if you don't max everything and want to move up, then why not? Its a game and you can play however you want. Don't take life to seriously, because, THEN you will look like an idiot. ;)
Skulls are for TH8's. Zaps are where the party really begins. There's nothing better than watching some guy with Giants try to punch through my zaps only to have all the Giants die before breaching the outer wall. Feels good… :cool:
Skulls are pretty easy. Just do it. (Nike) :rolleyes:
Yep, they're worth it. Most of the players who say otherwise, haven't got them and hence wouldn't know.
When you finish them, the raids on your storages will reduce signficantly. Partly due to the intimidation factor, partly due to the added defense.
No, they aren't. Not performance wise, not intimidation wise, not in any way except you don't look like an idiot at TH 9. The only advantage is you can start level 9 and get those particularly useless/ugly level of walls out of your sight ASAP.
disagree and I'd almost cry foul if I wasn't in a jovial mood. I'm 1/2 and 1/2 skulls and purples and I've noticed zero difference in raids against me. I get 16 wallbreaker raids, etc., they pound through skulls as easily as purples.
I also get balloonioned up in crystal, and in clan wars my walls make zero difference at all.
drags don't care, balloonion doesn't care, hogs don't care, wallbreakers don't really care, wiz don't really care, heroes barely care, its 500 extra hitpoints. The singular value of skulls is the intimidation factor, thats 95% of the value. Or "looks" so a player can feel "pimpin"
If you don't get skulls how are you going to get those beautiful lego walls? :confused::rolleyes:
Ya huh... So every worth it
You need to wait until you finish all your skulls, and then the attacks will reduce.
Sounds weird, but my theory is that players evaluate your base in about 2 seconds. They see all black, then push next. They see any purple/pink/gold and they stop to check you out (likely weak base).
I've already noticed a huge difference in the amount that I'm raided since getting all but 50 or so skulls. Totally worth it - it makes your base look better, look more intimidating, and gives that increased security. (Edit: Whoops, I basically just repeated what you said.)
Those of you who argue they aren't worth it because of air attacks are silly. The number of times you'll be raided by good air attacks are far outweighed by the number of giant, healer, and wizard compositions.
Higher level walls are always worth it, IMHO. I was attacked by an (admittedly awful) TH9 in CW a few weeks back. They 1 starred me with 99%. As his AQ was attacking my TH, the timer ran out as the arrow that would've delivered the killing blow was halfway there. Lvl 8 walls literally changed a 3 star attack into a 1 star. And of course the intimidation factor for your normal base is invaluable. Besides, if you're planning on leveling them up at some point, why not do it at TH8 when the loot is easier to come by? At the very least, you should level up the walls in your core.
TH8 is seriously amazing for farming, and you are going to need to do the walls eventually anyway. The walls act as a deterrent, as well as hinder a lot of ground-based attacks.
They will only get more challenging to farm at higher TH levels. Now that you can use elixir and gold to farm walls, I say get a base design that solely protects DE and pour everything you can into the walls!
To be totally honest, my attitude towards farming walls is "AIN'T NOBODY GOT TIME FOR DAT"
Fair enough. I used to think that way until I started to really put some time into my walls. I have seen significant changes in the frequency and intensity of attacks on my base. I would say that walls serve a greater purpose than just slowing troops down. The deterrence is real (at least in farming trophy ranges).
I haven't been BARCHed or BAMed once since finishing my skulls.
Purple to skulls don't make a big difference. But purple to LEGOS make a HUGE DIFFERENCE. Or to lavas for that matter
To be honest, I believe skulls cost too much... I'm a th8 going to 9 and I have purple walls.... As I'm just a few hours from th9, I'm filling up my storages, and my base is a target for many high level th9s
I have a very good base design, but that can only help a bit... With the troops attacking my base, I don't think skulls would stop them.
Most attack my base with 2 heroes, clan troops, and 3-4 spells.....
Maybe walls could deter them, but I doubt it, as my base has a lot of loot
Haven't read further in the thread than this, but it's totally what I do when I'm raiding. Base loads, take a peak at what's available. If it's enough, scope out the base- storages surround by skull walls (and not on the perimeter); probably going to skip it- pure barch with no minions or wb in the mix means mortars can just pound my duders into dust before I get anything.
I personally have noticed that I get attacked less as I have gotten more and more skull walls. I'm up to around 100 now (been slowing down a lot with Destiny out now), and it seems like others in crystal are less likely to attack a base with skulls than other bases.
Yeah its worth it. Before going to th9 . Cause they said its hard to find a loots in th9 than th8
It does matter. I almost ran out of time 3 starring a TH9 with all skulls. It took me 1 minute less to three star the base ranked above his who had all pink walls.
Yup, worth the time and effort IMO, esp at TH8.. once you get near 100 or so done (about half way) Barch attackers drop off (pure barch) and BAM too for the same reasons. IME if you put them off at TH8 you will always be putting them off, till your defenses max out. (then you have sleeping builder syndrome)
though I would not delay an upgrade at the expense of idle lab and more than one/two builder(s).. makes more sense to upgrade if that is the case.
However, if you do them/plan them, while you grind up your elix projects early on..they help more in the end when you have max(ing) turrets. Plus now you can use elix for them post update. so if your elix projects are finished, then walls are a good elix sink now..
people get all tied up on the fact that it takes the same no of WBs to bust through lv 7 walls, and while that is true, its does not account for Gobs,Giants,Barch h_acking away at wall pieces... while turrets deal death out..not to mention the occasional (to frequent depending on league) Royal stuck on a wall segment while time ticks away and/or defenses wear them down. well placed turrets can ruin an attackers plans if his/her troops are caught on walls. Royals are still ground troops! walls slow them down! Trust me on this.
And as mentioned, if you think the wall grind for 8 is expensive or long, it only gets worse. if you want legos or lavas do you really wanna do them ALL in TH9? on top of lvl8s? (forget about it if u have anything lower too!!) ? AND on top of other defenses?
other defenses WILL take priority in TH9 to get up to snuff, integrating walls becomes a tough task, as its hard to justify a few pieces of wall when a few more "wall-piece-costs" can be a turret upgrade, that will deal damage. not just slow them down.
They are very worth it granted they are not as big of an upgrade as Lego's will be next since it adds an additional wall breaker which is huge but still. The players in here saying they are just for looks are low level players which is fine but you need to figure out what type of heights you wanna reach not let them.
Having g higher walls not only intimidates but often times stops the 2 or 3 stars since by that point its their arky that has to break through them. Will walls stop a 1 star. No.... Maybe not even the 2 but they will stop the 3 stars. Not to mention they will protect loot better when people use farming armies.
I disagree with the loot being better in th8. Th9 gives you the ablity to take down a lot more bases with better loot. You can look at that loot all you want as a th8 but you probably won't get it.
as for walls, I'm working on skulls right now. I really hate these walls. They don't look good at all, even in completion. Legos fully complete looks tamed and intimidating
Don't listen to people who say "don't do skulls, they r bad". YES, they're not very effective in CW, but against your average raid outside of CW, they do help a lot.
Also, the intimidation factor is important. Those level 8 walls are scary.