Firetrap
Damage: 10-100 (upgrades)
Health: 50-500 (upgrades)
Cost: 50 000 gold
Description: It will when triggered launch a large pillar of fire into the air, and continue to do so as long as it has got any health, the fire will harm flying and ground units that touch it and the attacker will need to stand in the flame to be able to attack it, healers can deal weak damage to this building without flying close.
