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New troop ideas
Dark elixir troop-
Name- Hydra
Hitpoints-3500
Cost- 500 dark elixir maybe more idk
Description- a giant dark snake with 7 heads and the seven heads with red eyes, work together to attack the defenses with their acid that does arena splash. Attacks air and ground
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New troop ideas
Elixir troop-
Name- Yeti
Hitpoints- 4000
Cost- 90000 elixir or maybe more or less dont know.
Description- a big yeti the size of giants, white and hairy with two horns on its head, the yeti should hold a big club or blunt instrument to destroy defenses and buildings. Ground only
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I feel like this could be someone in our clan since I thought up the hydra a while ago, and another member of ours suggested a Yeti.
Hydra: Level 11 Regular Barracks (or level 7+ dark)
Name: Hydra
HP: 2400
Cost: 35,000 E (or 600 de)
Training Time: 45 min
Movement Speed: 12
Damage per Second: 200
Attack Type: Single target (can however target multiple units at once)
Description: Slow moving, yet hard to kill, the hydra's 8 biting heads can deal damage to multiple targets at once. Positioning itself between units when possible, it would strike out at any units in range with one or more head, and would also have the ability to reach over walls to attack units immediately on the other side. When attacking clan castle troops, or defending against enemy attackers, it would be able to target ground or air units, though when attacking air units it would only hit its mark a fraction of the time. As it dies, it could lose heads, and do progressively less damage as its hitpoints are reduced.
As for the Yeti, it was presented as a creature similar to the giant that would not deal damage to buildings, but could temporarily freeze defenses.
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Good idea
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Good idea
Can u maybe go check my elixir unit plz
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The Yeti you describe doesn't seem to be much different than a giant, so I can't see why Supercell would add something so similar, especially at a high level, or why anyone would use it. It needs to have some sort of special ability or something to make it worthwhile.