Solution to Lava Hounds and bad loot!
Ok, since these two are our prime problems now, I've come up with possible solutions to both of them.
1)Loot: Instead of making walls upgradable with elixir from lvl 6 walls i think scell should change it to only lvl 10-11 walls. I would say upto lvl 8 walls it's fairly easy. Lvl 9s can be a challenge which is why making my suggested change would help indirectly from lvl 9 walls. Since apparently scell wants to make it easier for everyone to have higher lvl walls, people can use gold to get a lvl 9 wall piece and then use elixir to get it to lvl 10 (assuming most start doing their lvl 9 walls after maxing all defenses and elixir upgrades at th 9 or 10). This would potentially increase the availability for loot as lvl 10 walls cost 3M elixir and people will have to stock up on a significant amount of elixir.
2)Lava hounds: Lava hounds have a ridiculously low dps. But i think I can guess one of the many reasons for it to be so. While on offense high dps for the new troop maybe needed but people are forgetting that if it were to have a high dps like around 50 dps at lvl 3 it could be a really OP troop on defense, Especially in war where most cc are centralized (note it can divide into 12 pups at lvl 3 and since they spread out they will target separate troops while defending) So to balance out the offense and defense i think scell should make it so that LH deal 3-5 times more damage to air defenses. The HP is actually good as is considering both offensive and defensive perspectives. The troop only needs to be able to destroy an air defense or damage it enough to be able to take the AD out with only one lightening.
Thoughts?