Hey guys, what's up?
I know we all share the same feeling when it comes to upgrading our heroes. Thoughts like
"man, do I really have to wait 7 days for my hero to finish upgrading?",
"how am I gonna farm without my hero?" or even
"how am I gonna have a full powered attack without my hero during war? are pretty common between all the players. So I came up with a solution that not only will be AWESOME to the game and bennefit all of us, but will be pretty lucrative to SC as well. Here it is:
What if there was a way to use our heroes during the upgrade? But not only use them... What if our attacks had direct influence upon our heroes' level? Let me explain. Let's use a level 5 Barbarian King for our example. First,
we pay for the upgrade to level 6 (22500 Dark elixir). Then, we will
unlock the possibility to upgrade him, by gaining percentage points during battle! Let's say a Barbarian King needs 6000 experience points to reach level 6. Then, when we do 78% on a base, he would gain 78 points, and by the time he reaches 6000, he would become level 6. The amount of experience would be calculated just like the loot penaly system. So If you do 100% in a Town Hall that's 2 levels below you, you will only get 50 points (and not 100).
The rules for this new idea are:
- Your hero will ONLY gain experience if he's been deployed.
- If both of your heroes are under upgrade and both are deployed, they will share the total amount of experience points you gained in that attack.
- Your hero will gain double points with each % he accomplished (example: if you did 100% of the base, and 20% of that was done by your hero, he would gain 140 points)
I put together this table above to show how it would work. I used the Barbarian King as an example, but the experience required for both heroes are the same:
| Level |
Damage per Second |
Damage per Hit |
DPS in Ability |
Hitpoints |
Regen Time |
Ability Level |
Training Cost http://img2.wikia.nocookie.net/__cb2...rk_elixir.webp |
Experience
Required |
Town Hall Level Required |
| 1 |
120 |
144 |
N/A |
1,700 |
30m |
N/A. |
10,000 |
None |
7 |
| 2 |
122 |
146.4 |
N/A |
1,742 |
32m |
N/A |
12,500 |
1200 |
7 |
| 3 |
124 |
148.8 |
N/A |
1,786 |
34m |
N/A |
15,000 |
2400 |
7 |
| 4 |
127 |
152.4 |
N/A |
1,830 |
36m |
N/A |
17,500 |
3600 |
7 |
| 5 |
129 |
154.8 |
|
1,876 |
38m |
1 |
20,000 |
4800 |
7 |
| 6 |
132 |
158.4 |
|
1,923 |
40m |
1 |
22,500 |
6000 |
8 |
| 7 |
135 |
162 |
|
1,971 |
42m |
1 |
25,000 |
7200 |
8 |
| 8 |
137 |
164.4 |
|
2,020 |
44m |
1 |
30,000 |
8400 |
8 |
| 9 |
140 |
168 |
|
2,071 |
46m |
1 |
35,000 |
9600 |
8 |
| 10 |
143 |
171.6 |
|
2,123 |
48m |
2 |
40,000 |
10800 |
8 |
| 11 |
146 |
175.2 |
|
2,176 |
50m |
2 |
45,000 |
12000 |
9 |
| 12 |
149 |
178.8 |
|
2,230 |
52m |
2 |
50,000 |
13200 |
9 |
| 13 |
152 |
182.4 |
|
2,286 |
54m |
2 |
55,000 |
14400 |
9 |
| 14 |
155 |
186 |
|
2,343 |
56m |
2 |
60,000 |
15600 |
9 |
| 15 |
158 |
189.6 |
|
2,402 |
58m |
3 |
65,000 |
16800 |
9 |
| 16 |
161 |
193.2 |
|
2,462 |
1h |
3 |
70,000 |
16800 |
9 |
| 17 |
164 |
196.8 |
|
2,523 |
1h 2m |
3 |
75,000 |
16800 |
9 |
| 18 |
168 |
201.6 |
|
2,586 |
1h 4m |
3 |
80,000 |
16800 |
9 |
| 19 |
171 |
205.2 |
|
2,651 |
1h 6m |
3 |
85,000 |
16800 |
9 |
| 20 |
174 |
208.8 |
|
2,717 |
1h 8m |
4 |
90,000 |
16800 |
9 |
| 21 |
178 |
213.6 |
|
2,785 |
1h 10m |
4 |
95,000 |
16800 |
9 |
| 22 |
181 |
217.2 |
|
2,855 |
1h 12m |
4 |
100,000 |
16800 |
9 |
| 23 |
185 |
222 |
|
2,926 |
1h 14m |
4 |
105,000 |
16800 |
9 |
| 24 |
189 |
226.8 |
|
2,999 |
1h 16m |
4 |
110,000 |
16800 |
9 |
| 25 |
193 |
231.6 |
|
3,074 |
1h 18m |
5 |
115,000 |
16800 |
9 |
| 26 |
196 |
235.2 |
|
3,151 |
1h 20m |
5 |
120,000 |
16800 |
9 |
| 27 |
200 |
240 |
|
3,230 |
1h 22m |
5 |
125,000 |
16800 |
9 |
| 28 |
204 |
244.8 |
|
3,311 |
1h 24m |
5 |
130,000 |
16800 |
9 |
| 29 |
208 |
249.6 |
|
3,394 |
1h 26m |
5 |
135,000 |
16800 |
9 |
| 30 |
213 |
255.6 |
|
3,478 |
1h 28m |
6 |
140,000 |
16800 |
9 |
| 31 |
217 |
260.4 |
|
3,565 |
1h 30m |
6 |
145,000 |
16800 |
10 |
| 32 |
221 |
265.2 |
|
3,655 |
1h 32m |
6 |
150,000 |
16800 |
10 |
| 33 |
226 |
271.2 |
|
3,746 |
1h 34m |
6 |
155,000 |
16800 |
10 |
| 34 |
230 |
276 |
|
3,840 |
1h 36m |
6 |
160,000 |
16800 |
10 |
| 35 |
235 |
282 |
|
3,936 |
1h 38m |
7 |
165,000 |
16800 |
10 |
| 36 |
239 |
286.8 |
|
4,034 |
1h 40m |
7 |
170,000 |
16800 |
10 |
| 37 |
244 |
292.8 |
|
4,135 |
1h 42m |
7 |
175,000 |
16800 |
10 |
| 38 |
249 |
298.8 |
|
4,238 |
1h 44m |
7 |
180,000 |
16800 |
10 |
| 39 |
254 |
304.8 |
|
4,344 |
1h 46m |
7 |
185,000 |
16800 |
10 |
| 40 |
259 |
310.8 |
|
4,453 |
1h 48m |
8 |
190,000 |
16800 |
10 |
And here we have the loot penalty system:
| Town Hall Level Difference |
Percentage of Loot Available |
| 0 |
100% |
| 1 |
90% |
| 2 |
50% |
| 3 |
25% |
| 4 or more |
5% |
Wouldn't SC lose money?
No! We could still have the
option to buy experience with gems, so it wouldn't change that. But the players will have a tendency to boost the heroes even more, which will increase SC's profit!
So, What's next?
Guys, please, this is a GREAT idea for the game, and I'm counting on you to bump this thread and show it to SC. Please post your feedback here. What are your thoughts on the numbers I put on the table? Your opinion is very important!
See ya, and clash on!