The Shrink Spell would be a new Dark Elixir Spell that may be included with my Dark Spell Factory idea (see here: http://forum.supercell.net/showthrea...y-%28remake%29 ). The Shrink Spell causes all troops that enter its' radius to shrink to approximately half size, and at the same time doubling the unit. The new shrunken versions of the troops each have half the hit points of the original troop, but deal double the damage of the original troop. i.E: If one level 6 Barbarian enters into the spell, the Barbarian shrinks to half size, and then another half-sized Barbarian would appear, merging out of the original. Each of the shrunken Barbarians would have half of the hit points of the original Barbarian, so 55 hit points for each shrunken Barbarian. However, each shrunken Barbarian would deal twice the damage of the original, so each would do 52 damage per second. As soon as both of the shrunken Barbarians leave the Spell's radius, they merge back into one level 6 Barbarian. The same thing happens if the Spell's time runs out.
Casting multiple (max two) Shrink Spells in the same area, would as you imagine, cause all troops to split into 4, dealing quadruple the damage, but having only a quarter of the hit points. (i.E: One level 6 Barbarian entering into two Shrink Spells at the same time would cause the Barbarian to split into four tiny Barbarians, around a quarter the size of the original. All 4 shrunken Barbarians would now deal 104 damage per second, but would have only 22.5 hit points each. The shrunken Barbarians would not merge back into one until all four left the Spell's radius or until the Spell ended.)
If one shrunken Barbarian is killed, but the other remains alive, when the remaining Barbarian(s) all leave the Spell they would still merge back into one Barbarian and would still have all of the hit points even if three of the four Barbarians were killed, as long as one is left, he would return to having the same amount of hit points before he entered the Spell.
The Shrink Spell would have no effect on Heroes, due to the fact it would be incredibly OP to have multiple Iron Fists going off at once and could turn into chaos on the battlefield.
Spell Radius: 7 Tiles
Time to Create: 45 Minutes
Dark Spell Factory Level Required: 1
Spell Appearance: The Spell would be dark-grayish-black
Cast a Shrink Spell to shrink all troops inside the Spell to tiny size, where they will split in half and deal double damage as long as they are in the Spell or as long as the Spell lasts. But be careful, as your tiny troops will now have half of the hit points! Placing two of the Shrink Spells in one area will cause any troops to split into four, each shrunk troop would now have a quarter of the hit points of the original but would deal quadruple damage!
Shrink Spell Level: Spell Duration: Cost: Upgrade Cost: Upgrade Time: Lab. Lvl Required: Town Hall Required: 1 18 Seconds 500 Dark Elixir N.A N.A N.A 8 2 20 Seconds 550 Dark Elixr 50,000 Dark Elixir 7 Days 6 8
Thanks for reading! Make sure to comment and let me know what you think. If you think it is over-powered, let me know why! If you have any questions, please let me know and I will do my best to answer them.

