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Hidden Spell Tower
The animals keep begging for more spells, so why not given them what they want... but with a twist!
I introduce to you the concept of the:
http://i57.tinypic.com/wlrnzq.png
Okay so this is just a level 7 Hidden Tesla but it's merely for demonstration purposes only.
Here's how this bad boy works...
- Each village can hold 1 hidden spell tower
- Toggle between heal and rage
- Surrounding area affects all defensive units including CC troops
- Keep loaded using elixir
- Empty/inactive towers are visible to enemy
- Upgrade to increase spell effect.
Now this seems to add a lot of defensive strength so what can be done on balancing?
- Spell towers have low health
- Towers have a cooldown period during each raid. (So the effect, if triggered, will only last the same duration as an offensive troop.
- Activation range and spell ranges can be determined.
This is just a thought. A mere suggestion for future thought.