Originally Posted by
HyruleCitizen
Okay, so I was thinking about a couple new trap ideas. One of them was a sticky trap, where it can catch up to ten housing space's worth of troops and stick them there, giving defensive towers more time to pick them off. The second was a cage trap, where at level one it can capture up to 5 housing space's worth of troops, lvl 2 10 space's worth, 3 at 15, and four can capture twenty. The cool thing about this trap is that when the trap springs up around them, once they are captured, you can use them as your own. During attacks, in the bar that shows the troops you can use, there is an icon depicting a cage. When you use it, the troops you have captured are sent out. Flying troops are not affected.
Next, troops. I read someone's post about a wolf idea, and that seemed pretty cool. Although that person said something about the wolf being so big it knocks down walls, but it is the slowest troop in the game with a crapton of health and attack. So basically a really OP P.E.K.K.A.-Hog Rider-Golem hybrid. In reality, wolves are small, agile, and quick. So I made a few small tweaks (I.E. completely remaking it). The wolf should be a fast unit that while moving along the ground cannot be hit by archer towers or cannons, only taking damage from them while it is stopped to attack a building. I haven't decided whether it should be a dark elixer or just elixer troop. I'll leave that to you...
I hope you like it!