I think that it is somewhat pointless to post ideas of higher levels for current troops because SC is well aware of that possibility already. They'll release it when they feel like the game needs more variation or for balancing and stuff like that
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I think that it is somewhat pointless to post ideas of higher levels for current troops because SC is well aware of that possibility already. They'll release it when they feel like the game needs more variation or for balancing and stuff like that
the stats on this is a little too good they should make it 50 dps not 60 18 dps jump is huge it should be a 8 dps jump remember giants aren't supposed to have higher dps then 5 barbs I think the stats should be
level 7 giant
damage per second: 50
hitpoints: 1070
training cost: 3500 elixir
favorite target: defenses
damage type: single target
targets: ground
housing space: 5
training time: 2m
movement speed: 12
required level laboratory: level 8 laboratory
upgrade cost: 7 million 500k elixir
upgrade time: 14 days
I could see level 5 valks or healers or level 6 hogs, or maybe level 7 wallbreakers before this, but one suggestion I would make is that supercell might want to start thinking about making any new upgrades slightly different than the previous levels.
For instance, the giants might not get any increase in HP, but a significant increase in their DPS (maybe they carry a club now).
Similarly, a level 7 balloon would not get an increase in HP, but could get an increase in movement speed (by adding little booster rockets), or possibly attack speed (having 2 skeletons in the balloon instead of one)
I want to see Giants level 7 and also Goblins, but not like you described it this post.