I got to admit that I agree with you, they are supposed to start with the least interesting and that scares me.
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Hi,
None have realized that the problem of overflowing elixir has led to your base being attacked more times?Strong attackers will take your elixir(which you dont care for) AND your gold(which you will kill anyone for), making upgrading walls this tough.
Unless obviously, you play 24/7 like a nerd.
Now, even you got a boost!!!
AND, if you already farmed all lvl 11 walls,
feel happy you will face tougher opponents, cause, who doesnt like a REAL challenge?;);):rolleyes::rolleyes:
Elixir is the go-juice of the clashiverse - having it be something that you can squander means that you can just have fun attacking with big armies and all your spells and not worry about efficiency. Once you start to tone down your attacks in the interests of economics the fun of attacking is diminished. I feel there's a very strong correlation between attacks where I waste a lot of elixir and attacks where I have a lot of fun.
Hopefully the coming sneak peeks will rectify this and still allow us to build big armies without feeling like we're basically throwing away gold. The old days of buying spells with gold and being reluctant to actually attack aggressively are not missed.
Get a grip! You don't hear those of us who started playing later, complaining that we never got to enjoy hogs when they could 3 star any base. And thats probably where a lot of the loot came from that got you your lvl 7 & 8 walls in the first place.
Games evolve and they move on. Move on with them or quit.
And in no way am i vindicating supercell here, but at some point updates upset everyone.
haha you make a good point