Dominant Family Clans- Empire, Nation, Future. Must apply at dominantclans.webs.com. No drama or immaturity. Donate and receive 500 per season. TH8, Lvl80+, Level 5 barch and wiz. Other requirements are on dominantclans.webs.com
Dominant Family Clans- Empire, Nation, Future. Must apply at dominantclans.webs.com. No drama or immaturity. Donate and receive 500 per season. TH8, Lvl80+, Level 5 barch and wiz. Other requirements are on dominantclans.webs.com
Dump DE into heroes. If you can't dump DE means you are farming DE so fast and it's ok if you lose 3k since you got more of it than you can spend. Heroes should always have priority over defense, dump gold and elixir into walls when you have too much of any. Just make sure you don't try to do 2 big upgrades at the same time, plan your builder times. Even if you have 2 big upgrades and have full storages once in a while it's ok, I do it and any lost can be gained back in 2 raids. It's not like everyday you're trying to upgrade freeze lv5 and inferno lv3 on the same day.
Defense don't do anything when you are not getting attacked and losing loads of resources. From my 4 month of rushing I lose average of 40k a day from defenses so if I get inferno and that scares away 100% of attackers, they save me 40k resources a day in the best case scenario. Now you see why they're useless?
Took your advice maxing collectors/mines/de storage. Working on maxing a de rax now.
So basically,
when upgrading TH, best to do it in 2 phases.
1) dump all gold into walls, while working on elixir/offense upgrades, until all elixir upgrades are done.
2) dump all elixir into walls, while upgrading defenses.
This way, you will rarely be a worthwhile traget as you'll never have a lot of gold AND elixir, at the same time.
Have you found the loot penalty vs th8 to be noticable ? (Have you had to modify your attack search nexting criteria much from th9 times?)
[Decent TH9 farming criteria ok ?]
200k total gettable resource, or 150k gettable gold or elixir (whichever is target) or 800 DE.
I found I had problem in high Crystal 3 just finding these kind of bases :(
What you say is correct when first moving to TH10.
TH10 farming is VERY different than TH9 but I can still average 1million elixir per hour and like 500k gold when going for elixir only unboosted. TH9 farming is build army, next until you find a 300k easy to loot base, hit it and repeat. TH10 you can no longer farm like this as you can't hit TH8s anymore and there are significantly less easy to loot bases available to you. You will be nexting much longer to find the same 300k easy to grab bases.
My TH10 farming is like this, build army, start nexting when I have 1/3 of army built, snip every TH while army training. If I find a collector base I'd drop my less than full army and take loot while losing cups. Return to base if you haven't found a collector base in 20min for full army and keep nexting(at this point I will attack elixir storages). This way I average 3-4 TH snips at C2 for 300k-400k resoruces while army is building, even though it takes me 20min average to find a base worth hitting. You will next away 200k+gold in the process though. I will probably move up to master once elixir upgrades are done.
I'm new to the game, my brother got me into it on Christmas so a little over a month. I started with 5 builders. My base is currently TH7 with max farming troops, army camps, spell factory, barracks, barb king L5 and max purple walls. I started the TH8 upgrade because I could be farming millions of gold per day, but instead can't farm because all my builders are busy and there's no resource dumps left at this TH and I rightfully concluded that the opportunity cost of getting farmed by being a rushed TH was far less than not being able to farm but 3-4 raids a day to use up the builders. This thread and Sharonsym (sp?) thread were the catalyst. I could be spending like 4-5 weeks to just max defenses and not farming, but instead I'm gonna move onward and upward. By the time the TH finishes my splash will be maxed and my point defenses will be ~level 6. Collectors are like 6. My plan is to upgrade to TH9 pretty quickly as well. Let me share a little of my story and then I'll ask some questions for the more experienced rushers.
When I got into this game I started asking how to upgrade as efficiently as possible. Everywhere I went I saw people saying max defense FIRST, or if not, max defense FOR SURE DEFINITELY before upgrading TH. The thing is, even though I started with 5 builders my storages started overflowing with all 5 builders busy and all walls complete. I upgraded to Th6 with a max base (except collectors) and the first day farmed up all pink walls because of the 1 gem boost. So I knew I'd have the same problem but with longer upgrade times at TH6, I upgraded my gold storage and then immediately started Th7 for a total stay of 7 days. I was a little worried about doing this because of the conventional wisdom to max everything, but I convinced myself it was worth a shot because I could see from the wiki that you get so much offensive power at TH7 compared to TH6 I was sure I could easily farm them for loot. And I was right.
TH7 is way stronger vs TH6 than TH6 was vs TH5. The relative offensive upgrades received are night and day. When I consider my decision to go to TH8, I think I also want to move past it without staying very long at all. TH8 has very little additional offense over TH7, just an upgrade level basically, no spell fac, no army camp. It seems like a bad place to stay because my admittedly limited experience the best and easiest loot is those players one TH below. And if your max offense is great relative to their defense you will farm very simply with barch :D TH9 vs TH8 seems like another example of a power spike with additional army camp space, spell fac, troops level, AND another hero. It's like another TH7 whereas TH8 is like another TH6. As long as I max offensive farming troops first I should be fine farming millions per raiding session like always and losing at most a couple hundred thousand twice a day. The best defenses in this game actually aren't cannons or inferno towers, it's the shield that makes you invulnerable to attack and having a resource dump so you have nothing but scraps for a raider to take. No loot to take = nothing stolen.
As for Clan Wars I've been 3 starring both of my attacks since Th6 with balloons then TH7 dragons.
My two questions are do you think it's reasonable for me to go to TH9 after like a month stay at TH8 even though I'm new to the game? And two, at TH9 is balloonion still good to farm dark elixir? I've seen a lot of videos on it, but most of them involve luring the Archer queen which has changed she can stay in the middle and shoot you. I was wondering if that makes a difference or if it's still a good idea. Thanks for the tips.
If you're an active raider, then definitely rush. Defenses are the most overrated things in the game while collectors seem to be the most underrated. You spend so much on defenses, but still get wrecked. You spend so little on collectors, but they outproduce the amount people can steal from you.
Stopping at TH9 is nice because you get great resource dumps in your walls. If you're walls are level 6, you can dump 700k gold into a wall to make it lvl8 then another 1mil elixir to make it lvl9.
I stayed at th8 for around a month too, maxing the most important troops there, lvl5 barch.
This video inspired me to rush:
https://www.youtube.com/watch?v=CnrHNNFMGRk
However, I dont agree that you need to raid 200-300 times per season to rush. A moderate 100-200 is more than enough
Thanks for the video, Hulk has a really clear explanation of why rushing > maxing if you're a very active farmer. Idle builder time when trying to farm the billion+ for walls. In fact, if you extend his logic to it's fullest you'll come to the conclusion that actually the FASTER you rush to TH9 the EASIER time you will have maxing your walls before idle builders become the issue. Why is this? If you come to TH9 as a maxed TH8, you have to farm almost 10m resources per day in order to max walls by the time builders run out of things to do. On the other hand if you were TH7 buildings level it would be about 6.4m. And the more premature you are the lower the amount per day in order to achieve the herculean effort of lava walling your base while builders do their work. Extending the farming time at the likely best farming location in the game by piling up previous TH building upgrades, the resources of which will be farmed faster with the high level troops instead of in smaller doses makes all the sense in the world.
In fact it has me reconsidering my building decisions on prioritizing defense 2nd after offense and collectors 3rd. If I look at the cumulative costs page on the wiki 2 billion resources of a maxed base are walls from 9/10, and every building and elixir upgrade in the game is a mere 1 billion. This means that my experience in these lower town halls where the bottleneck in progression is builder time is actually not the case in the higher town halls and the actual problem to solve is resource accumulation. Collectors chip away at this problem more consistently and probably produce more net resources than the defenses will save after all. It's very interesting stuff. I might move up to TH9 a little faster than 1 month even :cool:
Finished Rushing, max TH10 offense and can't rush anymore. Only thing left to do is upgrade both heroes none stop and keep lab going. Journey is over and I will post a screenshot of my base later.
This experiment worked out better than I thought and definitely learned a few new things. So going to correct my original post
1. Never needed to farm with ballonion, barch gets so much loot in masters and works just fine.
2. Defense, including inferno towers are almost useless, I hardly lost any loot and when I lost loot it was because I can't spend it fast enough so losing some resources didn't slow progression at all.
3. Never needed to boost farm except pushing to get AQ when I hit TH9. always had way more loot than I know what to do with because of maxed collectors.
4. Another advantage of rushing to TH10 is never having to farm DE exclusively. Now i always have maxed DE storage before heroes finish upgrading and I'm able to keep both heroes upgrading without farming for DE. At TH9 I was happy to barch 1k DE without spells and hardly any other loot, but at TH10 average 2.5k DE a raid with all the gold and elixir TH9 gets, without heroes and hardly use spells.
In conclusion, rushing to TH10 is the MOST EFFICIENT way to progress in this game in that you will max your base by spending the least amount of time playing. Loot is better the higher TH because higher TH has more loot and higher league has more bonuses. You WILL spend less time farming to max your base by rushing compared to maxing simply due to the amount of loot you gain per army and able to obtain all 3 resources at the same time.
The only DE farming guide you ever need is rush to TH10 barch or all archers raid in the master league while snipping every TH you see. Farming DE at any lower TH is a waste of time in terms of efficiency.