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My feature/idea requests
1. Allow users to capture some troops when a battle is won.
2. Add a defense: Watch tower. They are added to walls and pour down hot elixer and have an archer for distance and air defense.
3. Add more achievements tied to trophies acquired. The first boost of 450 is great, but adding additional achievements for advancing every 100-250 trophies gives someone a goal and a reason to go up in trophies (a lot of people keep trophy level low just to be able to attack weaker/under classed opponents)
4. Perhaps allow loaning out the barbarian king or archer queen to a clanmate for one raid and limit it to 15 minutes. Requires 20 units minimum.
One thing I have read many people requesting is the ability to keep troops that are not used when a battle is completed. The argument that it would make it much easier for people to win raids makes sense (If I can send 6 dragons and get 3 back why wouldn't I do it?) But what about charge a percentage to keep them? Say 50-75% of original cost? This way it makes game play more enjoyable because the user no longer has to wait 30+ minutes to rebuild his troops.
Best,
Alfred
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Should add that Watch tower defense should have 3 or 4 levels:
Level 1- Pour molten elixer down on attacking troops from walls.
Level 2 - Adds 1 archer
Level 3 - Adds 2 archers
Level 4 - Adds 3 archers
The watch tower defense uses 1-5 elixer per "pour". The pouring is limited to once every 5 seconds, giving them time to reload the cauldron.