First idea. Defensive building. Water tower
Water tower defense unit
Works in two ways
1. To assist hidden teslas targeting ground troops to offer splash damages to targets getting sprayed
2. To slow down troops under a rage spell for allotted duration.
When selected you can aim the spray in the direction you want it to be utilized. Not noticable to an attacker so it does not reveal tesla placement
Unit offers no damage per second. Not targeted as a defensive unit by hogs, balloons, giants or golems.
Level one 25 degree spray range, -4 rage movement rate, duration 8 seconds, tesla dps -50% as splash damge
Level two 35 degree spray range, -6 rage movement rate, duration 12 seconds, tesla dps -35% as splash damage
Level three 40 degree spray range, -8 rage movement rate, duration 18 seconds, tesla dps -25% as splash damage
Effective tile range in pointed direction, 6-9 tiles
When destroyed troops in a 3 tile radius of the fallen tower receives 2 seconds of water splash.
Reload with gold. Just like a water bill.
Lv 1, 10,000
Lv 2, 25,000
Lv 3, 50,000
Space needed, 2x2 tiles
Build cost/time
Lv 1, 1,500,000 gold, 5 days
Lv 2, 2,250,000 gold, 7 days
Lv 3, 5,000,000 gold, 10 days
Max units 2
Both available @ th7
Lv 2 unlocked @ th8
Lv 3 unlocked @ th9
Others suggest spray Elixir, If so whatever unused elixir in tank that remains when the building is destroyed become a lootable source.
Just a thought of a nice addition to assist teslas and slow an air attack if placed properly.
percentage as less movement speed
Updated idea with speed, cost as well