I have a few ideas for new, better elements to be added in CoC. Here follows:
Poison trap:
When triggered, it releases a toxic cloud that poisons enemies, an intoxicated enemy will for the rest of the battle slowly lose health.
Spell mage:
A dark elexir troop, a novice spell factory wizard who summons smaller versions of the spell factory spells, "Boom! Lightningbolt there! Bam! Freeze!"
Some form of tank unit:
Resistant to inferno tower, X-Bow bolts, poison and other special stuff, a counterbalance weakness could be inability to get healed.
Gnome
Ridiculously weak stats, but takes less than one housing space, gives a new meaning to "Mass attack".
Sniper tower
Will one-hit any target, but slow reload time.
Troop converter
The lone wolfs best friend, converts army camp troops to clan castle troops overtime.
Shield spell:
Gives all troops in its radius a shield, that either disappears after a while or disappears after being struck with a certain amount of damage.
Asassin:
Incredibly fast, deals high damage, medium health, fav. target defenses. Can climb walls, but needs a second to get over them.
A troop that will specifically prioritize it targets after trophy gain
Meteor hammer master:
Swings a bronze ball in a rope damage similar to the valkyrie, but longer range, when upgraded the ball catches on fire
Fire troop:
Will put enemy buildings on fire, burning buildings will take damage for the rest of the raid, whem a building is on fire, he emediately moves on to the next.
Machine gun:
Low damge point-defense with incredible speed, deals well with both mass attacks and other.
Gold turret:
We got a crossbow with elexir, an inferno tower with dark elixir, we need something that reloads with gold.
Bomb tower:
Short radius, launches bombs at enemy troops
Freeze tower:
Freezes troops, or slows them down
Lava trench:
Like a wall, but instead of slowing enemies down, it harms them while they cross, might be a cool thing to combine with walls for severe damage, cant be targeted
Flying walls:
The name sounds stupid but basically something that does the same to airborne troops that walls do to ground troops.
Hyper bomb:
When the regular one is puny and the big one is too small, Hyper bomb,
Attackers b'gone.
Undead warrior:
Completely immortal, but does not count for when the battle ends, like healers, will fight until all other troops are down
Scorpion rider:
Admit it. You want it now.
Zeppelin:
For when balloons are to small.
Harbor:
Explore the seas! Endless possibilities! I know it isn't a turret or troop but whatever.
Double edged sword wielder
Huge stats, but damages himself alittle each time he strikes.
Sea battles:
Remember the harbor? In sea battles, you can use flying troops, but no ground troops, use the water barracks to unlock mighty swimming troops (that of course cannot fight on land), sharks, sea monsters, sirens, et cetera, in stead of attacking villages, they attack othe ships, that have cool sea weapons like harpoons and water poisoning and stuff.
Maybe the water barracks can train a few amfibian troops, too, like crocodiles.
I think I burned up all of my imagination energy for now, so that would be it
