Loot is slowly getting drier for TH9/10 and why (MINDBLOWING)
Disclaimer : This is not a thread complaining about loot!!
It's about raiding getting progressively harder every day.
- What you need :
Every account needs 2,875,201,950 gold to be maxed.
Most of the gold needed is required in TH9 and TH10. A maxed TH8 needs 2,552,065,350 gold to be a maxed TH10. - What you produce :
Level 11 gold mine = 3k gold per day, 72k gold per hour, 6 maxed gold mines = 432k gold per day. That's 2,500 days for 1 billion gold!! To get 2,875,201,950 gold would mean 6,656 days. Discouraging number. For TH9 and 10 alone that's 5,908 days!! (2.55b / 432k) - What you can raid :
Assuming all loot produced is raided every 12 hours, one TH9/10 has to raid 5,908 other TH9/10's worth-of-a-day loot. Raiding TH8 is only viable for TH9.
If there is exactly 5,908 TH9 in the realm, only 1 of them progress to maxed TH10 on average per day.
Inactives which is removed from the queue does not inject resources to the economy.
There are a finite amount of resources available to be raided. - Why there is clogging in the economic system?
Because it takes 5,908 days for a new TH9 maxed TH8 and 748 days for a new account to be a maxed TH8 hitting upgrade to TH9 button, it could be assumed that it's only a matter of time before players are "clogged into" TH9/10.
Except from a very few maxed TH10, every other TH9/10 out there is a gold sink. You will compete farming with them.
Clogging in TH8 and lower is less severe because people move on to higher TH whereas the number of TH10 will never reduce except by quitting. TH10 is affected the most and TH9 is slightly affected because they have to compete raiding with more people. - The economic system as it is :
Similar to a pyramid.
It is working as intended but as i've stated before the longer you wait in the game, the more it will get harder for you to progress. As the game progresses, the pyramid turns into a hourglass. Raiding will get infinitely harder to the point of reverse pyramid where every active players are TH10 and the non TH10 are inactives.
If more TH8 is turning into TH9 than TH9/10 quitting the game, getting loot is harder as the game goes on. - Other things to consider :
Gold lost on nexting, gold gain on clan wars, gold gain on league bonus, gold produced from gemming/boosting and 7th mine is not accounted.
Apparently the same goes for Dark Elixir... Elixir is the only resource which comes in abundance.
Skipping level 8 walls and above saves you... 2,062,500,000 gold which is 4,775 days of resources. But the same cannot be said for dark elixir - you will always want them.
If a mod or even better SC staff reads this, instead of paying ads and TV commercials why not increase longevity of the game?
New stuff brings back old players, raiding keeps players playing, and longer boosting on collectors gives incentives for players to spend gems. A lot of my TH8 friends are now TH9 and they quit because they see too much 30k~50k raids.