Simple but perfect ideas for the game!
1) Erase 12hr wait time for leaders to send clan messages.
2) Create a private message feature so you can talk to your clan mates one on one with disturbance.
3) Create a "war chat" where warring clans can talk back and forth about whatever they choose but most of all is if they wish to merge clans.
4) Troops that survive a successful attack, should return back to your army camps.
5) New hero: Goblin King, which only goes for loot on offense and protects your storages on defense.
6) New "troop"...catapult. Sounds odd but it makes sense for what we are trying to accomplish during each attack. You can make it limited to one and it can not be moved once placed on tbe map to balance it out.
7) Make dragons resistant to inferno towers. Inferno towers are already OP. Especially against dragons. And how can you kill something that breathes fire, with fire? Just doesn't make sense.
8) Receive a loot bonus for a successful defense. The more/higher level troops used, the higher the bonus.
9) Percentage of loot available during a attack should be based off the league you're in, not your Town Hall level. This will stop the level 7 and 8 Town Halls from jumping up in leagues just to protect their loot.
10) Make it to where wizard towers can use spells on defense. They will be preset to whichever one you want and they are triggered once the wizard tower is attacked. Which brings me to new spells ideas. Confusion spell: makes troops disoriented for a short time while they travel back to tbe place they were dropped in unless the spell wears off first. Curse spell: A D.O.T. (damage over time) spell that will continue to remove health for X amount of time. Weakening spell: Causes affected targets to do half damage until spell wears off.
Sorry if any of this has already been mentioned. I have been on the forums in awhile and that's a lot to read haha.
I would love to see some of these ideas integrated into the game.
Ninja singing out..... #Team1K