One thing I really don't like is how you can't see anyone's level in global, it's all about trophies now so us farmers will be judged as lower leveled players...
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One thing I really don't like is how you can't see anyone's level in global, it's all about trophies now so us farmers will be judged as lower leveled players...
I don't have time to read all the posts so forgive me if this has already been said, I read to about page 5/6 .
A lot of people are complaining about the loot bonus amounts but to be fair I think where the loot bonuses start hitting 20K and up they start to become rather nice, and I think the point is if you are at the 3800 loot bonus level Supercell is trying to encourage to try get to a higher trophy level, making trophies worthwhile.
It makes a lot of sense. Basically the point is they want you to get to 2000 trophies rather than hanging around at 1400...
All in all I love this update. The reduced time on spells and mines/pumps is very welcome (gives me hope for wizards/balloons) and the league system is well thought out. Like everyone else I'm only disappointed in the league bonuses that are very low and don't offer DE until Crystal. We all know you need to be at 1400+ to be able to raid decent DE so my opinion is Gold leagues should get DE bonuses. Not much to change at the end.
Do you get anything for winning the league?
I agree with most of what everyone has said, but i think Supercell has a great start to creative incentives! How can anyone know how much is too much or too little. They have to start somewhere, monitor how much players are getting. Hear feedback, then make adjustments!! Give them a break! At least they did something like this!! Obviously there will always be things in need of improvement. Thats what updates are for.
Look at the major bugs everyone was complaining about!!! Mortar wizard issue!Not to mention all the time reductions! WOW!! Thank you Supercell for those time reductions!! Spells especially! Rage use to be 2 hours to produce, now 45 minutes!!!!! YYYEEESSSSS!!!! Plus most of everyone herE has somehow forgotten farming is the primary method to achieve quicker upgrades. Im in Gold tier 3 league. 3800 Gold/3800 Elixir is nothing to get me trying for trophies. Again, I do agree the amounts are small, but hey. They need to start somewhere.
Im just a farmer.... Im happy with loot raids....See ya
-sAMp-
P.S.
Since most have forgot, and seem to be unappreciative (THIS IS WHERE EVERYONE PAYS ATTENTION)
THANK YOU SUPERCELL FOR READING ALL OUR NEW IDEAS, CONCERNS,BUG REPORTS, AND YOUR CONTINUAL INVESTMENT IN MAKING THINGS BIGGER AND BETTER THAN EVERY LAST UPDATE!!!
Introducing Leagues: compete in your own division!
Nice try ... to Re-work Trophies, but as i predicted no need to rush for trophies as the incentives are still low :X
...( its like put a lipstick on a pig and try to entice more people in it ....)
...Still i see trophies as a break from long farming sessions ;)...
New unit, defenses and building upgrades
✔ Rock Hard: summon a mighty Golem with Dark Elixir. A glutton for punishment, the Golem won't stop even if you ♥♥♥♥ it in half!
New troops yay... don't think i will ever use it in the near future ( ... even if i am upgrading my Dark Barrack Right now to level 4)
✔ Bolster your defenses with an additional Wizard Tower and a Seeking Air Mine at Town Hall level 9
As a farmer .... i love Wizard towers. Thanks you!!!
✔ Level 5 Clan Castle and level 7 Hidden Tesla upgrade now available, also at Town Hall level 9!
Thank you for both ( the price for cc isn't what i expected... 7 million lol )
Clan improvements
✔ Clan Leader is now able to send messages directly to Clan Members' inboxes NIce
✔ Chat message formatting overhauled NIce, but... weird to get used to it at first....
✔ Clan tournament length increased to two weeks, reward doubled Pass
✔ Troop donation statistics now reset every other week OK
✔ Clan troop donation information is now visible to all players, not just Clan members... hmm good and bad... i dont want everyone to see my thousands donations per two weeks :/ ( i know how to reset them lol :P)
Usability improvements
✔ If Clan Castle has space for more troops, "Request" message displayed on top of it NIce
✔ Added option for rotating a Wall section NIce
✔ Added confirmation dialog when speeding up unit and spell upgrades NIce
✔ Attack notification improved for players playing with multiple devices NIce
Balance tweaks
✔ The percentage of loot that can be stolen from Gold Storage and Elixir Storage was decreased to make it easier for newer players to save up resources. The maximum possible amount of loot remains the same.
What's that ????? O_o ... Not sure yet
✔ Upgrade times for Hog Rider, Minion, and Valkyrie decreased
NIce, what i expected and i have been moaning for a long time to make them more "useful"... (the desingers that created these troops .... would feel bad that their troops ain't used at all or by a minority....)
✔ Air Bomb explosion radius decreased Nice ... Expected... User feedback right? hehe
✔ Level 5 Minion hitpoints decreased hmm? don't have level 5... dont know...
✔ Hidden Tesla trigger radius increased Yessssss Thank YOU :)
✔ Gold Mine, Elixir Pump and Dark Barracks upgrade times reduced Pass maxed Give me my "PRECIOUS" time back please
✔ Spells are now much faster to create This is huge THANKS From me.... as an avid fan of spells ...Esp they will come in handy for my trophies push ...
But DE light spell U Forgot that :( ... so iffy...
✔ Balloons explode and deal additional damage when destroyed Pass
✔ Wall Breaker behavior improved Thanks
✔ Mortar and Wizard Tower don't restart their attack cycle if their would-be target is destroyed, instead they switch targets Thanks
✔ Clan Castle troops deploy faster to the battlefield hmmm good N bad ( unsure for now )
✔ When your village is under attack from flying units only, your melee troops will stay inside the Clan Castle hmmm good N bad ( unsure for now )
Also many small bug fixes and tweaks!
I have a minor suggestion for the loot bonuses.
It would be, in my opinion, more attractive to get more stars if the loot bonus was proportional to stars gained, or maybe in some function with trophies gained. And additionally, increasing the original bonus.
For example,
1 star gives original bonus.
2 stars give 2x original bonus.
3 stars give 3x original bonus + additional bonus (like Dark Elixir or maybe some Mystery Box, for added incentive).
myballs