Wizards cancelling attacks
Last few patches it has become quite obvious that wizards tend to cancel their attacks when either, a friendly troop dies next to them (as if they need to reacquire the target?) or a troop that they are not targeting dies.
This is specifically obvious when using archer/wizards to get rid of clan castle troops. It becomes even more obvious when you try to kill a dragon, as when it kills an archer the wizards decide to stop mid cast of the spell, and start from the beginning of the animation.
Wondering if there could be a fix for this as it is a really annoying bug.