New Spell Idea:Heat Wave Spell
Name of Spell:Heat Wave Spell
Training Cost(lvl1)18000 then adds 2000 every level upgraded(ex.lvl2)20000 Elixir
Targets:Ground&Air
Effect Type:Create ring of fire.Turns all the buildings red inside the ring.There is also an after burn which lasts 4 extra seconds and the buildings will stay red for those four extra seconds.
Damage Type/Amount:Lasts 4 Seconds,160 damage every two seconds(lvl1)There is also an after burn that lasts 4 Extra seconds but does half the damage of the original damage.So it will do 80 damage every two seconds for four seconds.
Training Time:45 min.
Description:The bottle is red and the icon on the bottle is a Sun with red smoke in on the sides of the sun
Research/Spell Levels:Spell Levels 1-6
The price to updrade a healing spell to lvl 2 costs 150000 elixir.The updrade to lvl 3 costs 500000 elixir.The Updrade to lvl 4 costs 750000 elixir.To updrade to lvl 5 costs 1300000.The updrade to lvl 6 costs 1500000.Every updrade adds 30 damage to the spell.The last spell updrade adds 60 damage.The each updrade will add 15 damage to the after burn.
Lab Level: if you want to updrade a lvl 1-3 spell u need lab lvl 4.To updrade from lvl 3 spell to lvl 4 u need lab lvl 5.To upgrade from a level 4 spell to level 5 u need lab lvl 6.If u want to updrade from a Lvl 5 spell to a Lvl 6 spell you need lab Lvl 8
(If you notice any mistake or notice ways to make this spell better please comment I can really use your help)
Supercell if you accept this I will be very greatfull.Thank you for reading and reviewing this spell idea.
EMP Spell (Elixir Magnetic Pulse)
A spell that's like a emp and it works on mortars,x bows,hidden Teslas etc.
It cost 30,000 elixir lvl 1 and works for 10sec
35,000 elixir lvl 2 and works for 20 sec
40,000 elixir lvl 3 and works for 30 sec
The only problem it doesn't work on archer towers and wizard towers