So far, theres no use for tombstones, excpet they give u 20 elixir. But surely the dead warriors that were killed by your village want revenge?
So, although I've already suggested a necromancer troop here:
http://forum.supercell.net/showthrea...omancer-Troops!
I didnt mention anything about tombstones, and this idea is quite different from the thread.
So, what about a necromancer that can be deployed near the tombstones of the base you're attacking? Then the necromancer raises the dead to get revenge on the village that killed them.
Each necromacer has a range of 7 tiles (same as a tesla) and it can bring back a maximum of 30 undead. The tombstones have to be within its range in order to come back from the dead.
Undead:
15 Damage
80 Health
AI of a barb
10 Speed
Necromancer:
Health: 500
Speed: 10
It cannot attack
AI: Walk towards the nearest tombstone
I wont put training time, cost and housing space up, otherwise ppl will inevitably call the unit overpowered or underpowered. I'll leave that to supercell if they like the idea. i suggest 20 for space but i like i said, ill leave it to supercell if they like it, so no critics on the housing space plz.
when the necromancver is upgraded, skeleton attack and health increase, along with necromancer health.
Once a necromancer has raised 30 undead, it turns into an undead and attacks until it dies.
I thought id make a new thread for it as this is very different from my previous necromancer idea.
-H

