Master Wizard (HERO):Witness true sorcery!
So I've been thinking on something new for my by far most favorite game, and here's my idea:
NEW HERO:MASTER WIZARD
TRAINING COST:2M normal elixir +30k dark elixir
DAMAGE:100
BASE HP:1.5K
FAVORITE TARGET:wizard towers(1.5 x damage dealt)
WEAKNESS:Cannons and mortars(1.5x damage taken)
SPECIAL ABILITY:SUMMON ELEMENT
**with his special ability he can summon 2 lesser wizards as well as an element deciding between:fire,lightning,wind,earth + summoning any of the elements costs -30 of his attack damage
Fire:summons fiery meteors from thin air.Damaging for 250 base damage each and burning with a 50DPS.In a radius of 5 tiles.Can burn organic units yet the burning DPS effect will not affect buildings.
Lighting:deals heavy damage to a single target and chaining to nearby units and buildings for 20% lesser damage for each arc.Base damage is 700 cannot be cast on townhall nor will affect teslas.Can only be cast on one target and chaining effect deals damage to nearest enemy unit nearby in a 3 tile radius.
Wind:summons a fairly damaging cyclone damaging units for 150 and buildings for 300.also blinds enemy sight for the casting duration.The cyclone moves in a straight wat damaging things up to 12 tile of distance.Cyclone effect lasts for 3 seconds.
Earth:creates a temporary shield around every friendly unit on the map absorbing 300 damage.(absorbs 400 damage for his summoned wizards)
Spells can be cast only if there is at least 1.5 minute remaining from battle time.That should make ya think fast right?
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If you think this guy is OP or have any other suggestion on anything(!) I'd be glad to hear it.Thanks for reading.