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TH7 Base (The Cleaver)
http://i.imgur.com/Sr072Bm.jpg
This is my base, please assume everything is maxed.
This has done pretty well against other attacks, Funnel works on giants.
Notes:
-Funnels giants to kill zone at bottom where it will be hit by most defenses.
-Centralized CC
-Symmetrical
-Point defenses are in a square/ pentagon.
-Mortars are triangulated.
-Elixir lures goblins.
-Kill zone is trapped and covered by mortars, teslas, and most point defenses
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Assuming this is a trophy base, i would swap the wiz towers with the AD's. That way the wiz towers will hit the giants and/or other small troops going in the funnel, it just adds to the splash damage in that area... then again this would make the top gold storages more exposed, which would make you lose the opportunity to kill some barbs or gobs that happen to find their way there. Its your call, but i would advise moving the wiz towers.
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I wouldn't do the two funnels on the bottom. You're leading the attacker to the TH. Don't double the gold storages at the top, alternate them. Otherwise, I actually like it.
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Actually now that i look at it some more, you should really swap your wiz towers and mortars, mortars range will still cover the funnels but the wiz towers are used in the funnels too. Also it is a good idea to swap the storages like the above poster said.
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I can post log if you want. With explanation.
Also thanks for advice, I was wondering how to have mortars covering the base. I switched storage and the mortars are at top of splash box with AD in the middle and the wiz towers closest to kill zone.
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So it's a no on responses? I want more advice, above is proof you can't foresee everything.
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Why put the builders huts inside? I would place Giants Bombs there.
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My pointers on the base:
1) Grouped collectors with no protection from wizard towers means an easy take on your pumps and mines.
2) Outward funnelling too obvious- one Giant will trigger the gbomb and spring trap
3) I'll assume this is a trophy base but after testing for traps, deploy two more giants and WB to take out T-junction. Rest of the giants follow and AD is down. Healer comes up.
4) Exposed bottom mortar.
5) Ineffective usage of walls at the north- islanded compartment with X-junction and WB can open two compartments are once due to strange structure of walls.
6) Base overall vulnerable to BARCH and BAM.
7) Put huts outside to make attackers think if there is a tesla/giant bomb there.
8) Improper junctions at the top of the base (same as an X-junction to WB).