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Clan Wars "Overtime"
Have you ever tied in a clan war? If yes the. You know it is a complete frustration! That's why I have decided to make a "Overtime Round" in clan wars!
THE START OF OVERTIME
At the start of overtime you have a Period of Preparation lasting 12 hours. During that period you can edit your base, re request for clan castle troops, and most importantly choose the 10 bases you will attack. The top 10 people in the clan are in overtime and get one attack each. Also another way is max the limit of co-leaders a clan can have to 10 and let the coleaders and leader attack and choose the base.
OVERTIME BEGINS!
during overtime you have 12 hours to attack and there is only one attack each. Also a new score starts up for that round(viewing clan war details will show each Overtime Rounds details on stars scored from both sides attack and the map ect. Along with the main map and final score of regulation.
TIED IN OVERTIME?
if you do have a tie in overtime then you will just do the overtime process over again! But is time you can't choose the same bases and its top 5. Meaning the leader choses his 5 best attackers or 5 most loyal co leaders(depending on how you do this) after every member runs out in the enemy clan the war is over and it results in a tie!
HOW DOES THE LOOT BONUS WORK?
Ah yes! The glorious loot bonus! For every win on a attack in overtime you get 100,000 gold and elixir with 500 dark elixir added to your loot bonus. It's as simple as that!
WHAT HAPPENS IF WE TIE AFTER ALL THE OT ROUNDS?
if you tie after every overtime round your loot bonus isn't effected, you get the same amount of lot you should have.
THANK YOU
THANK YOU FOR TAKING THE TIME TO READ THIS! PLEASE REPLY WITH ANY ADDED SUGGESTIONS YOU HAVE:)
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I've thought a little about this too. But instead of going into overtime, just make the winning clan the clan that has the highest average destruction percentage in the War stats. Much easier to implement and less likely to tie.