New Dark Elixer Troop: Absorber
Description: A dark elixir troop that has little retaliation while being fired upon until a large explosion occurs at it's demise. Note Weakness: Absorber loses health to wizard towers, however, the wizards magical damage cannot be absorbed and harnessed for it's explosion.
Damage per second: L1 10, L2 20, L3 30 (melee damage)
Damage of explosion at end of life: Half of hitpoints (ex. L1 500 hitpoint, explosion does 250 damage subtract wizard tower damage)
Training Cost: 150 Dark Elixer
Hitpoints: L1 500, L2 700, L3 1000
Favorite Target: Defense
Damage: Splash (1.5 tiles)
Targets: Ground
Housing Space: 10
Training Time: 5 min
Movement Speed: 16
All suggestions subjective to supercell's idea of how to balance the unit as to be not too powerful but still an effective idea.
Other possible applications:
-Unable to be healed by healers or healing spells.
-If Absorber explodes while in rage from rage spell damage rule applies with boost from rage spell
-Absorber unable to jump with jump spell as it is a blob and has no legs
Note: Too many rules applied gets confusing therefore whatever is fair and balanced should apply at discretion of SUPERCELL.