Vampire, not a mist-stake!
Description: Out of the mystical dark elixir came a creature, the vampire, who now has special abilities to allow him to survive if not thrive in sunlight. He seams to have no special weakness to the inferno towers. This powerful creature has two abilities which players may chose from to increase his tactical superiority.
(Say in movietheatre voice or in a creepy narrative one when you read the following)
Form 1 (Flying form): Stalks minions everywhere, his precious minions, and he is fast AND furious (i guess)
Form 2 (Tank Form): After defeating an opposing clan castle troop, the opposing troops becomes half alive, regaining 75% of its former health and 75% of its strength to attack the opponent. health decays at a rate of 2% per second (just to make it clear, the defender), also, the vapire is heals himself by 18 points per bite (at level 1) (CAN be hit by all traps but spring trap as he is so light footed, he doesn't set it off.)
Special Weakness: archer towers do 200% damage to Vamps because of the wooden shaft, this also includes archers.
Note*** i have previously said that the vampire has to take part in the attack of a cc troop to "zombify" it. With the rebuffs of stats, that is subject to change
Both have a blood lust ability, targets nearest defensive tower/any troop, any attacks with x2 damage, 1.5x speed, 4 seconds, happens after 50% health
Vampire was colored blue like in asdmus's depiction making him impervious to high heat... 50% resistance to inferno tower, 200% susceptibility from arrows
When each one dies, small beam of light draws vampires and minions alike to kill the building that destroyed the previous one... finishes off each building if multiple are set off... first one set off draws attention, doesn't release attention until the tower is destroyed
Vampire level 1:
Flying Form
Training Cost: 367 dark elixer
Training Time: 8 minutes
Housing Space: 17
Damage per Second (DPS): 56
Attack Speed: 1.0 seconds
Damage per shot:56
Hit Points: 1080
Movement Speed: 26
Vampire level 2:
Flying Form:
Training Cost: 387 dark elixir
Training Time: 8 minutes 30 seconds
Housing Space: 17
Damage per Second (DPS): 71
Attack Speed: 1.0 seconds
Damage per shot: 71
Hit Points: 1280
Movement Speed:26
Vampire level 3:
Flying Form:
Training Cost: 412 dark elixir
Training Time: 8 minutes 30 seconds
Housing Space: 17
Damage per Second (DPS): 84
Attack Speed: 1.0 seconds
Damage per shot: 84
Hit Points: 1410
Movement Speed:26
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Vampire level 1:
Tank Form:
Training Cost: 367 dark elixir
Training time: 8 minutes
Housing Space:17
Damage per Second (DPS): 108
Attack Speed: 2.0 seconds
Damage per shot: 216
Hit Points: 950
Movement Speed:18
Regen per bite: 18 HP
Vampire level 2:
Tank Form:
Training Cost: 387 dark elixir
Training Time: 8 minutes 30 seconds
Housing Space: 17
Damage per Second (DPS): 138
Attack Speed: 2 seconds
Damage per shot: 276
Hit Points: 1060
Movement Speed: 18
Regen per Bite: 23 HP
Vampire level 3:
Tank Form:
Training Cost: 412 dark elixir
Training Time: 8 minutes 30 seconds
Housing Space: 17
Damage per Second (DPS): 146
Attack Speed: 2 seconds
Damage per shot: 296
Hit Points: 1193
Movement Speed: 18
Regen per Bite: 28 HP
Available at db level 8 or 9, th 11, cost to upgrade to those barracks 3.5 mil elixir
Lab for Level 1 (both): n/a and n/a
Lab for Level 2 (both): 8 and 44,400 de
Lab for Level 3 (both): 8 and 55,500 de
Lab for level 4 (both): 9 and 66,600 de
The choice is yours as to how you make your vampire abilities. Remember that you only get to chose one before each and every battle. Just go into army camp, troop info, click on vampire, click on the box the says Flying form or Tank Form and tap it to change.
Behold!! (Said in creepy announcer voice)
Still see it slightly different
Quote:
Originally Posted by
Venomben
zombies hit with what they would normally attack with just grey animation and move at a speed of say 12... And I'm going to change it so that the vampire tank heals and attacks defenses whereas the aerial unit goes for cc troops first and then any. The animation for the attacks would be red lightning from the flying vamp and a bite from the tank vamp... Tank vamp would bend backwards a bit and spring forward into a biting movement, once his fangs set, you get him health. After the first bite, his teeth would turn red
I love the troop concept but when it comes down to the details on it I think we just have different opinions on how it should be set up.