26 movement speed if fast for a lot of health and pretty much nothing to way him down negatively, maybe have archer towers do double because of the wooden shaft or whatever
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26 movement speed if fast for a lot of health and pretty much nothing to way him down negatively, maybe have archer towers do double because of the wooden shaft or whatever
if i wanted to do that though then what happens to normal archers, do they also do double damage because of the wooden shafts, and low leveled barbs too? I understand what your getting at though but maybe the stats would then be dragged under and it wouldn't be as strong.
Is art work coming out soon or should we just imagine Edward from twilight? Lol on a more serious note though, how about a third level, I want to see what that would look like, then I'll vote
I like the idea of a vampire as a troop type in clash, but I am a little confused on what you mean by he is drawn to minions?
Does he automatically target the cc?? Or if you make minions do they follow him around? What does that mean?
I'll make some art for this idea when I get a chance, but you need to clear up the description a little more for me to add it to the list on my other thread.
So he follows minions similar to how a healer follows ground troops
you hit it dead on the nail, and best of all, since he's fast, he can basically fly great distances to arrive as a supportive attack troop
The vampire bwah hah hah hah
http://i46.photobucket.com/albums/f1...psb6ab6fe7.jpg
Wow, thats literally perfect cuz it looks like a grown up minion, are the stats ok though?
Here are the stats I would set him up with (at lvl.1):
DPS-37 (50 damage per hit)
HP-500
Training $-100 dark
Attk type- single
Targets- air and ground
Fav target- any
Housing-12
Train speed-15 min
Mov-24
I think per hit he should heal 1/2 (so 25 life healed per hit at lvl 1)
I like the idea of him bringing back cc troops as zombies on your side it'd make him perfect for clan wars and taking out those troops when you draw them out
Him following minions isn't necessary though, and speedwise I think 24 would be more appropriate if he's too fast it seems OP
I have him with less health to make him more balanced, he's flying so air defenses will take him out easily, but if you get rid of the air defenses his self healing will make him a challenge to take out for towers teslas and wiz, ecspecially in groups, so if he has too much HP he'd be OP
Just my input. How you want him set up is up to you